Powers: Used by Jacob – 4 shown
Class powers are unique to each class or character; loyalty powers can be taught to Shepard; DLC powers are only available if you have installed the relevant content
Name
Each class or character has one unique class power which offers passive bonuses; all other powers must be actively used; loyalty powers can only be used once a character has become loyal, and Shepard can choose one previously earned loyalty power at the start of the game or with the Retrain Powers upgrade
Type
Each class or character has one unique class power which offers passive bonuses; all other powers must be actively used; loyalty powers can only be used once a character has become loyal, and Shepard can choose one previously earned loyalty power at the start of the game or with the Retrain Powers upgrade
Skill
The classes which Commander Shepard can choose that are able to use this power; note that Shepard can choose to use any single loyalty power, but these are not shown
Classes
The party members other than Shepard that are able to use this power; party members only gain access to loyalty powers once they become loyal
Characters
Incendiary Ammo Active Combat Soldier
Vanguard
Grunt
Jacob
Pull Active Biotic Adept
Vanguard
Jack
Jacob
Morinth
Samara
Cerberus Operative Class - - Jacob
Barrier Loyalty Biotic - Jacob
Weapons: Usable by Jacob – 7 shown
The in-game name of the base weapon; weapon upgrades will change each weapon's code and number; heavy weapons are used regardless of class and only be Shepard; exclusive weapons may only be used by a given character, and possibly Shepard under certain circumstances; DLC weapons are only available if you have installed the relevant content
Name
The class of this weapon; whether a character can use a particular weapon depends on whether they are able to use any weapons of that class; only Shepard can use heavy weapons
Type
Some weapons may only be used by certain characters; heavy weapons are all exclusive to Shepard; Shepard may use any unique weapon by choosing it at a certain point in the game (including those normally unique to other characters); however, you may only choose a weapon if Shepard is already proficient with that class of weapon
Exclusive To
The style of fire of this weapon; note that semiautomatic means the weapon will fire repeatedly until the clip runs out, while single shot means there is a significant delay between shots
Shot Type
The default number of shots you can take with this weapon before reloading; upgrades may increase this value; heavy weapons do not use clips
Clip Size
The default amount of reserve ammunition you can hold for this weapon; upgrades may increase this value
Reserve Ammo
When this weapon becomes available; most basic weapons are given at the start of the Freedom's Progress mission; most downloadable content weapons are given automatically, and can be accessed once you have the Normandy
Available
Heavy Pistol - Semiautomatic 12 60 Found on Lazarus Research Station
Heavy Pistol - Single shot 6 24 Found on Normandy SR-2
Heavy Pistol - Semiautomatic 6 18 Found in Slums District
Shotgun - Single shot 5 10 Found on Normandy SR-2
Shotgun - Single shot 3 12 Found on Normandy SR-2
Shotgun - Single shot 5 10 Start Freedom's Progress mission
Shotgun - Single shot 8 16 Found in Commercial Spaceport
Upgrades: Beneficial to Jacob – 32 shown
The name of the upgrade; multiple upgrades of the same name are cumulative; exclusive upgrades affect a single party member other than Shepard; ship enhancements are special upgrades that are used during the end game sequence; DLC upgrades are only available if you have installed the relevant content
Name
The type of upgrade this is, as shown on the research menu
Type
Who or what this upgrade benefits; "Squad" benefits apply to all party members, including Shepard
Benefits
The amount of credits or minerals required to buy or research this upgrade; for upgrades that can be repeated, the cost is multiplied by the number of the upgrade being researched; thus if an upgrade costs Level × 500 Element Zero, the second upgrade would cost 1,000 Element Zero, the third 1,500 Element Zero, and so on; purchased upgrades are not counted for this purpose, so the cost is the same whether purchased upgrades are purchased before or after other research; note that it is possible to get a 1/6 discount on the price of most purchased upgrades (see shop page for details)
Cost
Indicates whether the upgrade is purchased with credits or researched with element zero or minerals; upgrades that are purchased with credits are applied immediately, while others must be found and later researched on the ship
Currency
How this upgrade becomes available; purchased upgrades do not have to be researched (the listed cost is the price to buy them), but found upgrades must be; research cannot be started until Mordin is recruited; upgrades that require a certain level of another upgrade become visible in the research list when you are one level below their requirement
Availability
AP Heavy Pistol Weapon Upgrade Squad 15,000 Palladium Upgrade Heavy Pistol Damage 2 times
Biotic Cooldown Armor Upgrade Squad 5,000 Element Zero Upgrade Biotic Damage 3 times
Biotic Damage Armor Upgrade Squad Level × 500 Element Zero Found in Commercial Spaceport
Biotic Damage Armor Upgrade Squad Level × 500 Element Zero Found in Teltin Facility
Biotic DamageDLC Armor Upgrade Squad Level × 500 Element Zero Found on Kopis
Biotic Damage Armor Upgrade Squad 90,000 Credits Buy at Serrice Technology
Biotic Damage Armor Upgrade Squad 90,000 Credits Buy at Fortack's Database
Biotic Damage Armor Upgrade Squad Level × 500 Element Zero Found on Horizon
Botic Duration Armor Upgrade Squad 3,000 Element Zero Upgrade Biotic Damage 2 times
Damage Protection Armor Upgrade Squad Level × 2,500 Palladium Found on Canalus
Damage Protection Armor Upgrade Squad 90,000 Credits Buy at Gateway Personal Defense
Damage Protection Armor Upgrade Squad 90,000 Credits Buy at Saronis Applications
Damage ProtectionDLC Armor Upgrade Squad Level × 2,500 Palladium Found in Hotel Azure
Damage Protection Armor Upgrade Squad Level × 2,500 Palladium Found on Disabled Collector Vessel
Damage Protection Armor Upgrade Squad Level × 2,500 Palladium Found on Prison Ship Purgatory
Emergency Shielding Armor Upgrade Squad 25,000 Platinum Upgrade Medi-Gel Capacity 3 times
Heavy Pistol Critical Weapon Upgrade Squad 25,000 Palladium Upgrade Heavy Pistol Damage 3 times
Heavy Pistol Damage Weapon Upgrade Squad Level × 2,500 Palladium Found in Quarian Landing Zone
Heavy Pistol Damage Weapon Upgrade Squad 60,000 Credits Buy at Fortack's Database
Heavy Pistol Damage Weapon Upgrade Squad 60,000 Credits Buy at Rodam Expeditions
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