Enemies: Encountered in Disabled Collector Vessel – 8 shown
The in-game name of the enemy; there may be different versions of an enemy, for example of different races, that share the same name; advanced enemies have more than two different health levels; DLC enemies are only encountered if you have installed the relevant content
Some powers only affect organic or synthetic targets
The different health bars this enemy has, in order from outermost to innermost; enemies may have less health bars on lower difficulty levels; each health bar type is affected differently by weapons and powers
Health Levels
Abomination Organic Armor, Health
Collector Assassin Organic Barrier, Health
Collector Drone Organic Barrier, Health
Collector Guardian Organic Barrier, Health
Harbinger Organic Barrier, Armor
Husk Organic Armor, Health
Praetorian Organic Barrier, Armor
Scion Organic Armor
Weapons: Found in Disabled Collector Vessel – 3 shown
The in-game name of the base weapon; weapon upgrades will change each weapon's code and number; heavy weapons are used regardless of class and only be Shepard; exclusive weapons may only be used by a given character, and possibly Shepard under certain circumstances; DLC weapons are only available if you have installed the relevant content
The class of this weapon; whether a character can use a particular weapon depends on whether they are able to use any weapons of that class; only Shepard can use heavy weapons
Some weapons may only be used by certain characters; heavy weapons are all exclusive to Shepard; Shepard may use any unique weapon by choosing it at a certain point in the game (including those normally unique to other characters); however, you may only choose a weapon if Shepard is already proficient with that class of weapon
Exclusive To
The style of fire of this weapon; note that semiautomatic means the weapon will fire repeatedly until the clip runs out, while single shot means there is a significant delay between shots
Shot Type
The default number of shots you can take with this weapon before reloading; upgrades may increase this value; heavy weapons do not use clips
Clip Size
The default amount of reserve ammunition you can hold for this weapon; upgrades may increase this value
Reserve Ammo
Assault Rifle Shepard Automatic 80 480
Shotgun Grunt Single shot 1 10
Sniper Rifle Legion Single shot 1 12
Upgrades: Found in Disabled Collector Vessel – 2 shown
The name of the upgrade; multiple upgrades of the same name are cumulative; exclusive upgrades affect a single party member other than Shepard; ship enhancements are special upgrades that are used during the end game sequence; DLC upgrades are only available if you have installed the relevant content
The type of upgrade this is, as shown on the research menu
Who or what this upgrade benefits; "Squad" benefits apply to all party members, including Shepard
The amount of credits or minerals required to buy or research this upgrade; for upgrades that can be repeated, the cost is multiplied by the number of the upgrade being researched; thus if an upgrade costs Level × 500 Element Zero, the second upgrade would cost 1,000 Element Zero, the third 1,500 Element Zero, and so on; purchased upgrades are not counted for this purpose, so the cost is the same whether purchased upgrades are purchased before or after other research; note that it is possible to get a 1/6 discount on the price of most purchased upgrades (see shop page for details)
Indicates whether the upgrade is purchased with credits or researched with element zero or minerals; upgrades that are purchased with credits are applied immediately, while others must be found and later researched on the ship
Damage Protection Armor Upgrade Squad Level × 2,500 Palladium
Tech Damage Armor Upgrade Squad Level × 500 Element Zero
Missions: Which start or take place in Disabled Collector Vessel – 1 shown
The category and name of this mission or assignment; Missions are more significant in nature than assignments; DLC missions are only available if you have installed the relevant content
Whether this is a plot mission or an optional assignment
The experience reward for completing this mission
The standard credit reward for completing this mission; different amounts of credits may be earned depending on how the mission is completed
The area or planet where this mission is initially started
What you have to do in the start area to trigger this mission
Trigger Condition
The areas involved in the completion of this mission (not including the start area, unless the mission proper takes place there)
Mission 1,000 37,500 credits Normandy SR-2 Complete Horizon mission and five more missions/assignments Disabled Collector Vessel
Found Items: In Disabled Collector Vessel – 19 shown
The type of object to be examined
If the object requires a hack or bypass minigame to open, that is indicated here
The item found by examining this object; names in gray italics indicate items which are only available through downloadable content
Where within this area the object can be found; these are normally listed in general order of appearance
Med Kit - Medi-gel Near control terminal
Collector Technology - 7,500 credits Near control terminal
Control Terminal - M-76 Revenant Machine Gun Possible choice if Shepard is a Soldier
Control Terminal - M-300 Claymore Heavy Shotgun Possible choice if Shepard is a Soldier or Vanguard
Control Terminal - M-98 Widow Anti-Material Rifle Possible choice if Shepard is a Soldier or Infiltrator
Refined Element Zero - 250 element zero After control terminal
Weapons Locker - Choose Loadout After control terminal
Power Cells - Heavy Weapon Ammo After control terminal
Collector technology - 15,000 credits After large pod area
Control Terminal - Damage Protection Base of sloping path
Power Cells - Heavy Weapon Ammo On moving platforms
Med Kit - Medi-gel Bottom of first slope on way out
Collector Technology - 7,500 credits Bottom of first slope on way out
Power Cells - Heavy Weapon Ammo Large battle room on path out
Med Kit - Medi-gel Large battle room on path out
Refined Element Zero - 250 element zero Large battle room on path out
Power Cells - Heavy Weapon Ammo In room with praetorian
Collector Technology - 7,500 credits Hallway after praetorian
Control Terminal - Tech Damage Hallway after praetorian