Enemies: Encountered in Slums District – 8 shown
The in-game name of the enemy; there may be different versions of an enemy, for example of different races, that share the same name; advanced enemies have more than two different health levels; DLC enemies are only encountered if you have installed the relevant content
Some powers only affect organic or synthetic targets
The different health bars this enemy has, in order from outermost to innermost; enemies may have less health bars on lower difficulty levels; each health bar type is affected differently by weapons and powers
Health Levels
Blood Pack Boom-Squad Organic Armor, Health
Blood Pack Pyro Organic Armor, Health
Blood Pack Trooper Organic Armor, Health
Blood Pack Warrior Organic Armor, Health
Blue Suns Legionnaire Organic Shields, Health
Blue Suns Trooper Organic Shields, Health
Varren Organic Armor, Health
Vorcha Heavy Organic Armor, Health
Weapons: Found in Slums District – 1 shown
The in-game name of the base weapon; weapon upgrades will change each weapon's code and number; heavy weapons are used regardless of class and only be Shepard; exclusive weapons may only be used by a given character, and possibly Shepard under certain circumstances; DLC weapons are only available if you have installed the relevant content
The class of this weapon; whether a character can use a particular weapon depends on whether they are able to use any weapons of that class; only Shepard can use heavy weapons
Some weapons may only be used by certain characters; heavy weapons are all exclusive to Shepard; Shepard may use any unique weapon by choosing it at a certain point in the game (including those normally unique to other characters); however, you may only choose a weapon if Shepard is already proficient with that class of weapon
Exclusive To
The style of fire of this weapon; note that semiautomatic means the weapon will fire repeatedly until the clip runs out, while single shot means there is a significant delay between shots
Shot Type
The default number of shots you can take with this weapon before reloading; upgrades may increase this value; heavy weapons do not use clips
Clip Size
The default amount of reserve ammunition you can hold for this weapon; upgrades may increase this value
Reserve Ammo
Heavy Pistol - Semiautomatic 6 18
Upgrades: Found in Slums District – 2 shown
The name of the upgrade; multiple upgrades of the same name are cumulative; exclusive upgrades affect a single party member other than Shepard; ship enhancements are special upgrades that are used during the end game sequence; DLC upgrades are only available if you have installed the relevant content
The type of upgrade this is, as shown on the research menu
Who or what this upgrade benefits; "Squad" benefits apply to all party members, including Shepard
The amount of credits or minerals required to buy or research this upgrade; for upgrades that can be repeated, the cost is multiplied by the number of the upgrade being researched; thus if an upgrade costs Level × 500 Element Zero, the second upgrade would cost 1,000 Element Zero, the third 1,500 Element Zero, and so on; purchased upgrades are not counted for this purpose, so the cost is the same whether purchased upgrades are purchased before or after other research; note that it is possible to get a 1/6 discount on the price of most purchased upgrades (see shop page for details)
Indicates whether the upgrade is purchased with credits or researched with element zero or minerals; upgrades that are purchased with credits are applied immediately, while others must be found and later researched on the ship
Assault Rifle Damage Weapon Upgrade Squad Level × 2,500 Iridium
Medi-Gel Capacity Armor Upgrade Shepard Level × 2,500 Platinum
Missions: Which start or take place in Slums District – 2 shown
The category and name of this mission or assignment; Missions are more significant in nature than assignments; DLC missions are only available if you have installed the relevant content
Whether this is a plot mission or an optional assignment
The experience reward for completing this mission
The standard credit reward for completing this mission; different amounts of credits may be earned depending on how the mission is completed
The area or planet where this mission is initially started
What you have to do in the start area to trigger this mission
Trigger Condition
The areas involved in the completion of this mission (not including the start area, unless the mission proper takes place there)
Mission 1,000 25,000 credits Normandy SR-2 First arrival Omega - Slums District
Assignment 40 - Omega - Slums District Talk to Mordin Omega - Slums District
Found Items: In Slums District – 30 shown
The type of object to be examined
If the object requires a hack or bypass minigame to open, that is indicated here
The item found by examining this object; names in gray italics indicate items which are only available through downloadable content
Where within this area the object can be found; these are normally listed in general order of appearance
Refined Element Zero - 250 element zero End of first hallway
Medical Station - Medi-gel Near guard outpost
Bank Terminal Hack 5,000 credits Near Batarian victim
Power Cells - Heavy Weapon Ammo Mechanical Sciences area
Wall Safe - 4,000 credits Locked apartments after Batarian victim
Spare Parts - 1,000 credits Upstairs from large Blue Suns battle
Med Kit - Medi-gel Upstairs from large Blue Suns battle
Med Kit - Medi-gel Locked apartments near large Blue Suns battle
Wall Safe - 4,000 credits Locked apartments near large Blue Suns battle
Modified Assault Rifle - Assault Rifle Damage After large Blue Suns battle
Refined Element Zero - 250 element zero Side room from first Blood Pack battle
Weapons Locker - Choose Loadout Mordin's Clinic
Medical Station - Medi-gel Mordin's Clinic
Med Kit - Medi-gel Mordin's room
Refined Iridium - 2,000 iridium Mordin's room
Refined Element Zero - 500 element zero Mordin's room
Power Cells - Heavy Weapon Ammo Mordin's room
Refined Platinum - 2,000 platinum Room opposite Mordin
Med Kit - Medi-gel Room opposite Mordin
Research Station - Medi-Gel Capacity Room opposite Mordin
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