Monsters: Found in The Fifth Ark – 14 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
Ahriman Feral Creatures Spooks 15,120 215 258 9 90 150.0% 150 - Torn Leather 25% Smooth Hide 5% - 10
Alchemic Ooze Feral Creatures Flan 67,200 258 258 15 70 300.0% 200 102 Murky Ooze 25% Vibrant Ooze 5% Fire 10
Bahamut Others Eidolons - 310 310 - 80 - 1,349 - - - - - Slow 10
Berserker Pulse Automata Centaurions 142,800 287 235 6 80 150.0% 75 512 Transformer 25% Amplifier 5% Lightning 10
Centaurion Blade Pulse Automata Centaurions 20,008 235 235 - 70 150.0% 50 - - - - - Lightning 10
Cid Raines Others L'Cie 226,800 136 172 68 90 300.0% 600 6,000 Tetradic Crown 100% - - - 10
Circuitron Pulse Automata Bombs 5,040 198 198 20 30 150.0% 21 128 Bomb Ashes 25% Bomb Shell 5% Ice, Slow 10
Greater Behemoth Feral Creatures Behemoths 75,600 323 248 10 70 500.0% 400 384 Begrimed Claw 25% Bestial Claw 5% - 10
Imp Feral Creatures Spooks 5,880 129 184 5 20 120.0% 8 128 Torn Leather 25% Smooth Hide 5% Fire 10
Noctilucale Feral Creatures Nudibranchs 5,040 155 155 8 50 500.0% 240 64 Gummy Oil 25% Fragrant Oil 5% Fire, Ice, Slow, Daze 10
Phosphoric Ooze Feral Creatures Flan 6,720 72 108 15 20 200.0% 38 102 Murky Ooze 25% Vibrant Ooze 5% Fire 10
Pulsework Knight Pulse Automata Pulsework Soldiers 25,200 287 148 16 90 130.0% 90 256 Spark Plug 25% Radial Bearing 5% Fire, Lightning 10
Skata'ne Feral Creatures Daemons 23,520 198 198 14 80 150.0% 75 218 Shattered Bone 25% Sturdy Bone 5% - 10
Stikini Feral Creatures Daemons 16,800 198 198 12 50 130.0% 18 192 Shattered Bone 25% Sturdy Bone 5% - 10