Monsters – 243 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
Amphisbaena Feral Creatures Wyverns 360,000 569 366 6 20 350.0% 94 3,500 Severed Wing 25% Abominable Wing 5% Lightning, Wind 11
Orobon Feral Creatures Sahagin 257,400 382 127 4 90 125.0% 75 1,855 Moistened Scale 25% Abyssal Scale 5% Fire, Lightning, Poison, Curse 11
Pulsework Centurion Pulse Automata Pulsework Soldiers 39,780 651 651 16 30 300.0% 86 1,750 Spark Plug 25% Active Detector 5% Earth 11
Tyrant Pulse Automata Centaurions 792,000 1,065 1,065 5 95 150.0% 300 3,510 Transformer 25% Amplifier 5% Lightning, Water 11
Berserker Pulse Automata Centaurions 142,800 287 235 6 80 150.0% 75 512 Transformer 25% Amplifier 5% Lightning 10
Yakshini Feral Creatures Daemons 58,212 402 348 10 80 150.0% 75 1,750 Shattered Bone 25% Ancient Bone 5% Water, Earth, Slow, Curse 11
Rakshasa Feral Creatures Daemons 162,000 162 231 8 90 185.0% 255 1,470 Shattered Bone 25% Ancient Bone 5% Lightning 11
Yaksha Feral Creatures Daemons 61,446 615 44 8 60 280.0% 135 1,700 Shattered Bone 25% Ancient Bone 5% Water, Earth, Slow, Curse 11
Vespid Soldier Militarized Units Vespids 12,960 42 88 9 20 220.0% 45 116 Molted Tail 25% Barbed Tail 5% Fire, Lightning 9
Barbed Specter Feral Creatures Stalkers 9,009 61 - 9 50 210.0% 66 38 Molted Tail 25% Barbed Tail 5% Fire 5
Vespid Militarized Units Vespids 6,930 58 125 13 25 230.0% 52 38 Molted Tail 25% Barbed Tail 5% - 5
Attacus Cie'th The Undying 9,135,000 3,125 3,125 57 100 - 26,970 75,000 Zealot's Amulet 25% Battle Talisman 1% - 11
Greater Behemoth Feral Creatures Behemoths 75,600 323 248 10 70 500.0% 400 384 Begrimed Claw 25% Bestial Claw 5% - 10
Lodestar Behemoth Militarized Units Behemoths 37,800 200 100 18 40 500.0% 200 128 Begrimed Claw 25% Bestial Claw 5% Slow 7
Alpha Behemoth Militarized Units Behemoths 20,250 125 - 6 0 500.0% 120 36 Begrimed Claw 25% Bestial Claw 5% Fire, Water 3
Geiseric Cie'th The Undying 702,000 1,025 - 58 50 200.0% 60 10,000 Brawler's Wristband 5% Black Belt 1% Fire, Ice, Lightning, Water, Wind, Earth 11
Cryohedron Pulse Automata Bombs 35,100 136 200 14 10 250.0% 50 1,190 Bomb Ashes 25% Bomb Core 5% Fire, Earth, Slow, Fog 11
Bomb Pulse Automata Bombs 1,248 69 80 18 90 130.0% 90 12 Bomb Ashes 25% Bomb Fragment 5% Ice, Water 4
Circuitron Pulse Automata Bombs 5,040 198 198 20 30 150.0% 21 128 Bomb Ashes 25% Bomb Shell 5% Ice, Slow 10
Ambling Bellows Pulse Automata Combat Engineers 270,000 898 465 7 60 400.0% 225 1,850 Analog Circuit 25% Butterfly Valve 5% Lightning, Water, Earth, Deshell 11
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