Components – 141 shown
Rare components cannot be purchased, but may be dropped by monsters or found in other ways; premium catalysts are sold at exorbitant prices and are generally easier to find than buy; money components are not intended for use in upgrades, but rather to be sold in shops for a profit
Name
Organic components typically yield a small amount of experience, but always add to a weapon or accessory's multiplier bonus; mechanical components reduce the multiplier bonus but offer a large amount of experience for their cost; catalysts cannot be used for experience, but instead are used to upgrade mastered weapons or accessories to a new form
Type
This column shows the amount of experience gained by using one of this component; you can select which rank to view experience for, or use the average value across all ranks; the average value is not necessarily indicative of the best component for a given rank, but it is a solid guideline; base experience is the amount of experience a component yields when used on a weapon or accessory of the same rank as the component; this number is provided for reference, but should not be used as a comparison between components.
EXP
Each component has a rank which can modify its base experience value based on the rank of the weapon or accessory being upgraded; components yield bonus experience when used to upgrade lower-ranked items, but incur a heavy penalty when used to upgrade higher-ranked items
Rank
This column shows different effects of the multiplier bonus for this component; organic components have a positive bonus, while mechanical components have a penalty; whenever a weapon or accessory's total multiplier bonus reaches a certain level, its experience multiplier will change; you can select to see the number of components it will require to go from no bonus to any particular multiplier (×1.25, ×1.5, ×1.75, ×2, ×3); note that if any of these options are selected, mechanical components will have no value, since no number of them will increase your bonus; clicking the ◊ icon will allow you to sort by these values.
The cost to purchase this component from a retail network, if it is available for sale
Price
The amount of gil you receive if you sell this component to a retail shop; note that catalysts typically sell for a small fraction of their worth compared to other component types
Value
The ratio of experience gained to gil value of the component for the currently selected experience value; a grayed-out number in parenthesis represents the efficiency of a component you cannot buy from a retail network; this column is hidden when viewing base experience, because it is not an accurate measure; as a general rule, you want to buy mechanical components with as high an efficiency rating as possible; any mechanical component with an efficiency less than half of the highest purchaseable component should optimally be sold rather than used for experience; this value is of minimal importance for organic components
EXP/Gil
For organic components, this is the ratio of multiplier bonus to gil value; a grayed-out number in parenthesis represents the efficiency of a component you cannot buy from a retail network; as a general rule, you want to buy organic components with as high an efficiency rating as possible; any organic component with an efficiency less than half of the highest purchaseable component should probably be sold rather than used to increase a multiplier
Mult./Gil
The first chapter in which this component can be purchased or found
Chapter
Chipped Fang Organic 5 2 +7 - 15 gil 0.167 0.233 1
Credit Chip Mechanical 1 2 −1 - 500 gil 0.001 - 1
Digital Circuit Mechanical 95 4 −21 - 230 gil 0.206 - 1
Polymer Emulsion Mechanical 48 2 −18 200 gil 100 gil 0.240 - 1
Wicked Fang Organic 14 4 +13 80 gil 40 gil 0.175 0.163 1
Cie'th Tear Organic 6 2 +10 - 15 gil 0.200 0.333 2
Tear of Frustration Organic 13 4 +14 - 40 gil 0.163 0.175 2
Thickened Hide Organic 11 3 +11 80 gil 40 gil 0.138 0.138 2
Torn Leather Organic 3 1 +5 - 15 gil 0.100 0.167 2
Begrimed Claw Organic 4 1 +4 - 15 gil 0.133 0.133 3
Bestial Claw Organic 12 3 +10 80 gil 40 gil 0.150 0.125 3
Enigmatic Fluid Organic 15 4 +12 80 gil 40 gil 0.188 0.150 3
Ferroelectric Film Mechanical 109 4 −37 460 gil 230 gil 0.237 - 3
Insulated Cabling Mechanical 68 3 −18 280 gil 140 gil 0.243 - 3
Millerite Catalyst - 2 - 3,000 gil 1,000 gil - - 3
Paraffin Oil Mechanical 69 3 −20 320 gil 160 gil 0.216 - 3
Strange Fluid Organic 5 2 +6 - 15 gil 0.167 0.200 3
Active Detector Mechanical 605 8 −82 - 750 gil 0.403 - 4
Amplifier Mechanical 116 4 −28 520 gil 260 gil 0.223 - 4
Analog Circuit Mechanical 41 2 −9 - 90 gil 0.228 - 4
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