Tamed Monsters – 164 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Pulse Knight Sentinel 1 Mechanical 20 70 12 515 3 - 20 156 49 2,257 2,240 gil Head Twister ×2.20 135 s
Hoplite Commando 1 Mechanical 20 60 28 474 3 75 20 142 67 1,882 2,240 gil Second Nailgun ×3.00 165 s
Goblin Commando 1 Biological 20 49 69 615 3 75 20 294 128 1,481 2,240 gil Goblin Rush ×3.00 165 s
Meonekton Commando 1 Biological 20 27 23 443 3 55 20 185 121 1,534 2,240 gil Black Hole ×2.20 120 s
Viking Saboteur 2 Mechanical 20 153 35 2,018 3 80 20 419 226 4,405 11,200 gil Drill Flame ×2.40 150 s
Moblin Commando 2 Biological 20 48 67 608 3 75 20 283 131 1,794 11,200 gil Batter Up ×2.20 120 s
Shaguma Commando 2 Biological 20 41 60 830 3 65 20 264 207 2,749 11,200 gil War Dance ×6.00 165 s
Gandayaks Commando 2 Biological 20 55 36 942 3 65 20 269 118 1,706 11,200 gil Heel Kick ×3.00 165 s
Munchkin Commando 2 Biological 20 107 85 1,318 3 75 20 618 129 3,068 11,200 gil Goblin Rush ×3.00 165 s
Scutari Commando 2 Mechanical 20 163 78 1,205 3 75 20 374 160 6,271 11,200 gil Missile Hatch ×2.20 120 s
Bomb Ravager 2 Mechanical 20 19 96 505 3 170 20 32 644 986 11,200 gil Elemental Overdrive ×2.20 120 s
Circuitron Ravager 2 Mechanical 20 41 189 954 3 170 20 83 538 2,212 11,200 gil Friendly Fire - 150 s
Cryohedron Ravager 2 Mechanical 20 19 91 483 3 170 20 32 639 964 11,200 gil Elemental Overdrive ×2.20 120 s
Tempest Ravager 2 Mechanical 20 40 190 1,017 3 170 20 86 502 2,248 11,200 gil Elemental Overdrive ×2.20 120 s
Grenade Ravager 2 Mechanical 20 21 95 485 3 170 20 52 275 1,093 11,200 gil Elemental Overdrive ×2.20 120 s
Dragoon Commando 2 Mechanical 20 150 125 1,692 3 45 20 503 262 4,435 11,200 gil Orbital Battery ×2.19 120 s
Lancer Sentinel 2 Mechanical 20 159 127 2,059 3 - 20 284 200 6,268 11,200 gil Orbital Battery ×2.19 135 s
Zwerg Metro Ravager 2 Mechanical 20 58 86 932 3 40 20 583 123 2,359 11,200 gil Multicast ×2.20 135 s
Fencer Ravager 2 Mechanical 20 106 43 1,650 3 80 20 373 303 3,677 11,200 gil Drill Thrust ×3.00 165 s
Orion Commando 2 Mechanical 20 132 32 1,872 3 80 20 370 210 4,123 11,200 gil Dual Bolt ×3.00 165 s
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