Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 70 12 515 -
Grade 1 20 156 49 2,257 2,240 gil
Abilities: Learned by Pulse Knight – 6 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Head Twister 1 Magic - Wind - No - - 1 - -
Provoke 1 Physical 1 - Provoke Yes - +2.00 1 - 40/10
Mediguard 12 Defense 1 - - Yes - - 1 - -
Steelguard 7 Defense 1 - - Yes - - 1 - -
Element Guard 10 Defense 1 - - Yes - - 1 - -
Fringeward 18 Automatic Auto - - Yes - - - - -
Passive Abilities: Learned by Pulse Knight – 4 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
HP Bonus 3 -
HP Bonus 16 -
HP Bonus 20 -
Resist Damage Bonus
1 -
Monster Crystarium Levels: Pulse Knight – 19 shown
Role
Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Sentinel 2 1 Large Vitality Bolt - +3 +1 +43 +2/+2/+24 +4 +2 +47
Sentinel 3 1 Small Vitality Bolt HP Bonus +4 +2 +43 +2/+1/+13 +3 +2 +26
Sentinel 4 1 Large Vitality Bolt - +4 +1 +44 +4/+2/+26 +6 +2 +49
Sentinel 5 1 Small Vitality Bolt - +4 +2 +43 +2/+1/+13 +3 +2 +26
Sentinel 6 1 Small Vitality Bolt - +3 +1 +43 +1/+1/+13 +2 +1 +26
Sentinel 7 1 Large Vitality Bolt Steelguard +4 +2 +44 +4/+2/+26 +6 +4 +49
Sentinel 8 1 Small Vitality Bolt - +4 +1 +43 +2/+1/+13 +3 +1 +26
Sentinel 9 1 Small Vitality Bolt - +4 +2 +43 +2/+1/+13 +3 +2 +26
Sentinel 10 1 Large Vitality Bolt Element Guard +4 +2 +44 +4/+2/+26 +6 +4 +49
Sentinel 11 1 Small Vitality Bolt - +5 +2 +58 +2/+1/+18 +3 +2 +35
Sentinel 12 1 Large Vitality Bolt ×2 Mediguard +5 +2 +59 +4/+2/+33 +6 +4 +65
Sentinel 13 1 Small Vitality Bolt ×2 - +5 +2 +58 +2/+1/+18 +3 +2 +35
Sentinel 14 1 Small Vitality Bolt ×2 - +5 +3 +59 +2/+1/+18 +3 +2 +36
Sentinel 15 1 Small Vitality Bolt ×2 - +6 +2 +59 +2/+1/+18 +4 +2 +36
Sentinel 16 1 Large Vitality Bolt ×2 HP Bonus +5 +2 +58 +4/+2/+33 +6 +4 +63
Sentinel 17 1 Small Vitality Bolt ×2 - +5 +3 +59 +2/+1/+18 +3 +2 +36
Sentinel 18 1 Small Vitality Bolt ×2 Fringeward +5 +2 +58 +2/+1/+18 +3 +2 +35
Sentinel 19 1 Small Vitality Bolt ×2 - +5 +2 +59 +2/+1/+18 +3 +2 +36
Sentinel 20 1 Large Vitality Bolt ×2 HP Bonus +6 +3 +59 +4/+2/+33 +8 +4 +65
Areas: Where Pulsework Knight is Encountered – 1 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Echoes of the Past Bresha Ruins -005 AF- Yes Yellow