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Barbed Specter
Monster
Barbed Specter
Role
Saboteur
Grade
3–5
Strength
89
Magic
187
Maximum HP
796
Animation Speed
55
Maximum Level
45
Descriptors
Well-Grown, Flameprone, Bitter
Feral Link
Biohazard Injection
(Inflicts Poison)
Effect Modifier
×2.20
Charge Time
150 seconds
Input Type
Multiple
Command (PS3)
X
,
X
,
Triangle
,
Square
Command (Xbox 360)
A
,
A
,
Y
,
X
Compare Barbed Specter to other Tamed Monsters
Upgraded Statistics by Material Grade Used
Materials Used
Level
Strength
Magic
Maximum HP
Material Cost
-
1
89
187
796
-
Grade 3
15
234
210
2,101
24,800 gil
Grade 4
30
441
234
4,035
144,400 gil
Grade 5
45
648
258
5,969
328,400 gil
Abilities: Learned by
Barbed Specter
– 8 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
can only be learned by one of your two main characters;
feral link abilities
are monster-specific special abilities;
DLC abilities
are only available if you have the relevant content
Name
Level
Type
ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Biohazard Injection
1
Physical
-
-
-
No
-
-
1
-
-
Deprotect II
10
Magic
1
-
Deprotect
No
×0.55
+0.50
1
-
25
Wound
1
Magic
1
-
Wound
Yes
×0.55
+0.50
1
-
25
Poison II
1
Physical
1
-
Poison
No
×0.55
+0.50
1
-
25
Heavy Poisonga
40
Physical
3
-
Poison
No
×0.80
+0.50
1
-
25
Imperil II
4
Physical
1
-
Imperil
No
×0.55
+0.50
1
-
25
Dispel II
28
Physical
1
-
Dispel
No
×0.55
+0.50
1
-
25
Heavy Dispelga
39
Physical
3
-
Dispel
No
×0.80
+0.50
1
-
25
Passive Abilities: Learned by
Barbed Specter
– 4 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Attack: ATB Charge
1
Perseverance
Attack: ATB Charge
20
Perseverance
Resilience Bonus
17
-
Resilience Bonus
34
-
Monster Crystarium Levels:
Barbed Specter
– 44 shown
Role
Level
Grade
Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability
Strength
Magic
Maximum HP
Potent Bonus
Power Bonus
Mana Bonus
Vitality Bonus
Saboteur
2
3
Large
Potent Orb
-
+5
-
+49
+4/+2/+27
+6
+2
+54
Saboteur
3
3
Large
Potent Orb
-
+5
-
+49
+4/+2/+27
+6
+2
+54
Saboteur
4
3
Small
Potent Orb
Imperil II
+5
-
+49
+2/+1/+15
+3
+1
+30
Saboteur
5
3
Large
Potent Orb
-
+5
-
+49
+4/+2/+27
+6
+2
+54
Saboteur
6
3
Small
Potent Orb
-
+5
-
+50
+2/+1/+15
+3
+1
+30
Saboteur
7
3
Large
Potent Orb
×2
-
+5
-
+49
+4/+2/+27
+6
+2
+54
Saboteur
8
3
Small
Potent Orb
×2
-
+5
-
+49
+2/+1/+15
+3
+1
+30
Saboteur
9
3
Large
Potent Orb
×2
-
+5
-
+49
+4/+2/+27
+6
+2
+54
Saboteur
10
3
Small
Potent Orb
×2
Deprotect II
+5
-
+50
+2/+1/+15
+3
+1
+30
Saboteur
11
3
Large
Potent Orb
×2
-
+9
-
+88
+6/+2/+49
+11
+2
+96
Saboteur
12
3
Large
Potent Orb
×4
-
+9
-
+89
+6/+2/+49
+11
+2
+98
Saboteur
13
3
Small
Potent Orb
×4
-
+9
-
+89
+3/+1/+27
+6
+1
+54
Saboteur
14
3
Large
Potent Orb
×4
-
+9
-
+89
+6/+2/+49
+11
+2
+98
Saboteur
15
3
Large
Potent Orb
×4
-
+9
-
+89
+6/+2/+49
+11
+2
+98
Saboteur
16
4
Large
Potent Essence
-
+9
-
+88
+6/+2/+49
+11
+2
+96
Saboteur
17
4
Large
Potent Essence
Resilience Bonus
+9
-
+89
+6/+2/+49
+11
+2
+98
Saboteur
18
4
Small
Potent Essence
-
+9
-
+89
+3/+1/+27
+6
+1
+54
Saboteur
19
4
Large
Potent Essence
-
+9
-
+89
+6/+2/+49
+11
+2
+98
Saboteur
20
4
Small
Potent Essence
Attack: ATB Charge
+9
-
+89
+3/+1/+27
+6
+1
+54
Saboteur
21
4
Large
Potent Essence
×2
-
+9
-
+88
+6/+2/+49
+11
+2
+96
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Areas: Where
Barbed Specter
is Encountered – 2 shown
DLC areas
are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Stonestump Wastelands (Cloudy)
The Archylte Steppe -Year Unknown-
No
-
Grave Ridge (Cloudy)
The Archylte Steppe -Year Unknown-
No
-
Haguma
Triffid
Related
Barbed Specter
Type
Feral Creatures – Stalker
Hit Points
9,972
Strength
106
Magic
106
CP
69
Gil
125
Chain Resistance
50
Stagger Point
210.0%
Stagger Index
66
Libra per Encounter
100%
Interrupt Resistance
15
Launch Vulnerability
Immune
Tame Chance
10%
Tamed Role
Grade 3 Saboteur
Common Drop
Power Sliver
(25%)
Rare Drop
Power Orb
(5%)
Note
Delivers devastating physical attacks.
Note
Capable of inflicting Poison.
Note
Capable of draining HP.
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic
Barbed Specter
Type
Feral Creatures
Subtype
Stalkers
HP
9,009
Level
9
Chain Resistance
50
Stagger Point
210.0%
Stagger Index
66
Strength
61
Magic
0
CP
38
Common Drop
Molted Tail
(25%)
Rare Drop
Barbed Tail
(5%)
Chapter
5
Note
Delivers devastating physical attacks.
Note
Capable of inflicting Poison.
Elemental Vulnerability
Fire
Ice
Lightning
Water
Wind
Earth
Physical
Magic
Barbed Specters
are nasty creatures that hit hard and inflict
Poison
. They are weak to
Fire
, which helps somewhat, but they're still a
Monster
to be careful around.