Passive Abilities: Which Grant Lightning Bolt – 3 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Chain Bonus Boost Lightning Bolt
Improved Ward Lightning Bolt
Stagger Maintenance Lightning Bolt
Tamed Monsters: Which can provide Lightning Bolt – 13 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Golden Chocobo Commando 3-5 Biological 2 - 45 261 190 3,180 3 80 45 832 657 8,306 328,400 gil Kweh ×3.00 205 s
Blue Chocobo Ravager 1-5 Biological 10 800 gil 99 50 53 630 3 80 99 728 799 7,157 850,000 gil Kweh Kweh ×2.22 180 s
Red Chocobo Commando 1-5 Biological 1 - 99 53 68 604 3 80 99 974 761 6,259 850,000 gil Kweh ×3.00 205 s
Red Chocobo Commando 1-5 Biological 99 770,000 gil 99 53 68 604 3 80 99 974 761 6,259 850,000 gil Kweh ×3.00 205 s
Ceratoraptor Ravager 1-5 Biological 2 - 99 27 57 475 3 65 99 563 773 6,710 850,000 gil Refreshing Rain ×2.00 90 s
Dendrobium Saboteur 1-5 Biological 54 70,400 gil 99 48 106 456 3 55 99 419 749 7,491 850,000 gil Biohazard Injection ×2.20 150 s
Zwerg Metro Ravager 2 Mechanical 1 - 20 58 86 932 3 40 20 583 123 2,359 11,200 gil Multicast ×2.20 135 s
Zwerg Metro Ravager 2 Mechanical 20 10,400 gil 20 58 86 932 3 40 20 583 123 2,359 11,200 gil Multicast ×2.20 135 s
Pink Lily Ravager 3-4 Mechanical 30 76,200 gil 40 166 193 2,019 3 40 40 321 523 3,909 149,000 gil Spinning Jump ×2.20 120 s
Lancer Sentinel 2 Mechanical 20 10,400 gil 20 159 127 2,059 3 - 20 284 200 6,268 11,200 gil Orbital Battery ×2.19 135 s
Bunkerbeast Sentinel 2-5 Biological 40 95,000 gil 70 65 36 1,505 3 - 70 613 205 10,674 615,000 gil Shell Spin ×2.20 135 s
ValfodrDLC Ravager 3 Biological 8 5,600 gil 99 579 599 6,715 3 - 99 963 1,022 9,860 2,288,400 gil Gagnrath -
ValfodrDLC Ravager 3 Biological 66 856,400 gil 99 579 599 6,715 3 - 99 963 1,022 9,860 2,288,400 gil Gagnrath -