Accessories: With Resist Physical Bonus – 7 shown
Special accessories require components to be purchased; upgraded accessories are altered versions of other accessories; rare accessories cannot be purchased, or are made from accessories that cannot be purchased; exceptional accessories require rare components to purchase; DLC accessories are only available if you have the relevant content
Name
Eq. Cost Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Black Belt 40 Resist Physical: +15% Siphon Damage 500 gil - 250 gil
Delicate Black Belt 30 Resist Physical: +11% Siphon Damage 750 gil Cie'th Tear ×2, Black Belt 375 gil
Delicate General's Belt 55 Resist Physical: +21% Siphon Damage 2,700 gil Tear of Woe ×2, General's Belt 1,350 gil
Durable Black Belt 45 Resist Physical: +19% Siphon Damage 250 gil Shattered Bone ×2, Black Belt 125 gil
Durable General's Belt 70 Resist Physical: +36% Siphon Damage 900 gil Spined Horn ×2, General's Belt 450 gil
General's Belt 60 Resist Physical: +26% Siphon Damage 1,800 gil Thickened Hide ×2, Radial Bearing ×2, Durable Black Belt 900 gil
Martyr's Badge 100 Debilitation,
Perpetual Poison,
Resist Physical: +75%
Improved Stagger - - 5,000 gil
Tamed Monsters: Which can learn Resist Physical Bonus – 55 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Bamapama Saboteur 3-5 Biological 1 - 45 118 164 1,920 3 40 45 1,047 303 4,875 328,400 gil Multicast ×2.00 120 s
Bamapama Saboteur 3-5 Biological 22 43,000 gil 45 118 164 1,920 3 40 45 1,047 303 4,875 328,400 gil Multicast ×2.00 120 s
Breshan Bass Saboteur 3-5 Biological 42 264,400 gil 45 44 82 776 3 65 45 399 515 4,981 328,400 gil Refreshing Rain ×2.00 75 s
Breshan Bass Saboteur 3-5 Biological 14 18,400 gil 45 44 82 776 3 65 45 399 515 4,981 328,400 gil Refreshing Rain ×2.00 75 s
Cactuarina Medic 3-5 Biological 32 152,400 gil 45 105 77 679 3 85 45 691 429 2,829 328,400 gil Hypnotic Dance ×1.80 180 s
Cactuarina Medic 3-5 Biological 22 43,000 gil 45 105 77 679 3 85 45 691 429 2,829 328,400 gil Hypnotic Dance ×1.80 180 s
Cactuarina Medic 3-5 Biological 4 1,600 gil 45 105 77 679 3 85 45 691 429 2,829 328,400 gil Hypnotic Dance ×1.80 180 s
Calautidon Sentinel 3-5 Biological 38 200,400 gil 99 39 20 1,040 3 - 99 553 241 9,494 2,288,400 gil Shell Spin ×2.20 135 s
Calautidon Sentinel 3-5 Biological 18 30,000 gil 99 39 20 1,040 3 - 99 553 241 9,494 2,288,400 gil Shell Spin ×2.20 135 s
Calautidon Sentinel 3-5 Biological 29 108,000 gil 99 39 20 1,040 3 - 99 553 241 9,494 2,288,400 gil Shell Spin ×2.20 135 s
Fachan Synergist 2-5 Biological 1 - 70 33 45 555 3 105 70 185 768 3,460 615,000 gil Multicast ×1.80 90 s
Flanbanero Ravager 2-5 Biological 50 231,000 gil 70 37 89 488 3 35 70 504 880 4,711 615,000 gil Hundred Fists ×2.66 165 s
Flandit Sentinel 2-5 Biological 47 207,000 gil 99 42 57 595 3 - 99 531 548 9,092 1,631,000 gil Hundred Fists ×2.66 180 s
Flandit Sentinel 2-5 Biological 22 14,400 gil 99 42 57 595 3 - 99 531 548 9,092 1,631,000 gil Hundred Fists ×2.66 180 s
Garganzola Commando 2-5 Biological 15 8,400 gil 70 79 114 993 3 20 70 739 779 6,722 615,000 gil Twin Fists ×3.00 165 s
Garganzola Commando 2-5 Biological 30 32,000 gil 70 79 114 993 3 20 70 739 779 6,722 615,000 gil Twin Fists ×3.00 165 s
Green Chocobo Medic 1-5 Biological 48 49,600 gil 99 38 59 545 3 90 99 515 967 5,379 850,000 gil Kweh Kweh ×2.22 180 s
Green Chocobo Medic 1-5 Biological 36 22,800 gil 99 38 59 545 3 90 99 515 967 5,379 850,000 gil Kweh Kweh ×2.22 180 s
Green Chocobo Medic 1-5 Biological 13 1,280 gil 99 38 59 545 3 90 99 515 967 5,379 850,000 gil Kweh Kweh ×2.22 180 s
Green Chocobo Medic 1-5 Biological 1 - 99 38 59 545 3 90 99 515 967 5,379 850,000 gil Kweh Kweh ×2.22 180 s
loading table data...