Shop Items: Phoenix Down – 1 shown
Category
This item will not be sold by Chocolina until you have reached this time period; even items exclusively sold in other time periods may require you to venture further in your quest before they become available
Trigger Time Period
Items in the 'Special' category are only sold by Chocolina in a single time period, indicated here; items in other categories are available for sale in all time periods after they initially become available
Exclusively Sold In
Items Bresha Ruins -005 AF- -
Items of Interest: Phoenix Down – 10 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Time Period Area Notes
Treasure Phoenix Down New Bodhum -003 AF- Winding Way After Yuj
Treasure Phoenix Down New Bodhum -003 AF- Tidal Shallows Near the northern end of the area
Treasure Phoenix Down Bresha Ruins -005 AF- Echoes of the Past In the clearing before Atlas
Treasure Phoenix Down Augusta Tower -300 AF- 15th Floor Use Moogle Throw from the arrival elevator to the east
Treasure Phoenix Down The Archylte Steppe -Year Unknown- Grave Ridge Use Moogle Hunt in the southern nook
Treasure Phoenix Down Vile Peaks -200 AF- Another Man's Treasure On the western side of the path
Treasure Phoenix Down Academia -400 AF- New Town Behind the barricade
Treasure Phoenix Down Augusta Tower -200 AF- 51st Floor Use Moogle Throw from the middle of the outer walkway (rotate room 4 to reach)
Treasure Phoenix Down A Dying World -700 AF- The Farseers' Settlement Use Moogle Throw in a small building on the west side
Treasure Phoenix Down Academia -500 AF- - On the east end of the first large platform
Chocobo Races: Where Phoenix Down is Won – 2 shown
Graded races must be unlocked before they willappear; secret races are unlocked by winning graded races
Name
Graded races must be unlocked before they willappear; secret races are unlocked by winning graded races
Type
Distance Class RP Cost
The number of coins won by finishing this race in each place from 1st through 5th, respectively
Prize Money
The item won by winning this race; if a second item is listed, the first item will only be won once, and the second item will be won on the second and subsequent wins of this race
Rewards
Blazefire Saber Classic Standard 600m Weapon 20 RP 80/40/20/8/4 Phoenix Down
Durandal Cup Standard 1200m Weapon 20 RP 80/40/20/8/4 Phoenix Down
Monsters: Which drop Phoenix Down – 16 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Nekton Rift Beasts Vermin 180 7 7 0 110.0% 3 4 10 5 Weakness 30 Ravager (grade 1) 15% Potion 10% Phoenix Down 5% Dispel, Wound
Meonekton Rift Beasts Vermin 960 15 21 0 110.0% 3 12 20 15 Immune 30 Commando (grade 1) 15% Potion 15% Phoenix Down 5% Dispel, Wound
Caterchipillar Feral Creatures Nudibranch 14,640 171 171 40 140.0% 20 54 91 5 Weakness 20 Medic (grade 3) 10% Phoenix Down 20% Potent Essence 5% Lightning, Dispel, Wound
Left Manipulator Special Fal'Cie 11,420 64 25 50 150.0% 30 - - 85 Immune 500 - - Phoenix Down 50% - - -
Right Manipulator Special Fal'Cie 11,420 64 25 50 150.0% 30 - - 85 Immune 500 - - Phoenix Down 50% - - -
Left Manipulator Special Fal'Cie 11,420 64 25 50 150.0% 30 - - 85 Immune 500 - - Phoenix Down 50% - - -
Right Manipulator Special Fal'Cie 11,420 64 25 50 150.0% 30 - - 85 Immune 500 - - Phoenix Down 50% - - -
Proto Fal'cie Adam Special Fal'Cie 74,250 101 50 40 200.0% 50 - - 85 Immune 500 - - Phoenix Down 50% - - -
Proto Fal'cie Adam Special Fal'Cie 74,250 101 50 40 200.0% 50 - - 85 Immune 500 - - Phoenix Down 50% - - -
Gogmagog Rift Beasts Voidborn 4,200 110 10 90 120.0% 60 300 450 60 Immune 51 - - Phoenix Down 100% Power Wristband 5% Deprotect, Deshell, Dispel, Wound
Gogmagog Rift Beasts Voidborn 4,200 70 10 90 120.0% 60 300 450 60 Immune 51 - - Phoenix Down 100% Power Wristband 5% Deprotect, Deshell, Dispel, Wound
Sarracenia Feral Creatures Nudibranch 750 60 60 50 200.0% 60 22 30 25 Resistant 20 Commando (grade 1) 20% Phoenix Down 10% Phoenix Down 5% Lightning, Dispel, Wound
Albino Lobo Feral Creatures Beast 3,200 150 100 75 200.0% 120 80 90 25 Weakness 20 Ravager (grade 2) 15% Phoenix Down 10% Vitality Sliver 5% Fire, Dispel, Wound
Tabasco Toad Feral Creatures Terraquatic 1,260 30 20 75 200.0% 120 50 70 15 Weakness 30 Ravager (grade 1) 15% Potion 15% Phoenix Down 5% Lightning, Dispel, Wound
Paradox Alpha Militarized Units Giant 4,920 110 55 90 200.0% 300 100 150 100 Immune 51 - - Phoenix Down 100% Magician's Mark 5% Deprotect, Deshell, Dispel, Wound
Chaos Bahamut Special Eidolon 79,930 485 420 60 - 674 300 450 100 Immune 51 - - Phoenix Down 50% Phoenix Blood 10% -