Balamb Garden
Encounters: In Balamb Garden – 15 shown
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Training Center Grat
Grat ×2
Grat ×3
T-Rexaur
Front Gate (during rebellion) Caterchipillar
Caterchipillar ×2, Bomb
Grat ×2
T-Rexaur
Main hallway (during rebellion) Bite Bug ×4
Bomb
Glacial Eye
Glacial Eye ×2, Bomb
T-Rexaur
Hallway to Infirmary (during rebellion) Bite Bug ×2
Caterchipillar
Quad (during rebellion) Bite Bug ×2
Bite Bug, Bomb, Grat
Caterchipillar, Glacial Eye
Glacial Eye ×2
Hallway to Cafeteria (during rebellion) Bomb
T-Rexaur
Hallway to Dormitory (during rebellion) Caterchipillar
Grat
Hallway to Garage (during rebellion) Glacial Eye
Glacial Eye ×2, Bite Bug
Hallway to Training Center (during rebellion) Bomb ×2
T-Rexaur
Hallway to Library (during rebellion) Caterchipillar, Grat
Grat
MD Level upper area Geezard
Geezard ×2
Geezard ×3
MD level middle area Buel
Geezard
Geezard ×2, Blood Soul
Tri-Face
MD level lower area Blobra ×2
Blobra ×2, Blood Soul
Tri-Face
Main hallway (during Garden battle) Elite Soldier, G-Soldier, Paratrooper
GIM52A ×2
SAM08G
Quad (during Garden battle) GIM52A, Paratrooper
Paratrooper
Paratrooper ×2
Paratrooper ×2, SAM08G
Items of Interest: In Balamb Garden – 71 shown
What this point of interest is
Found
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Potion ×6 Classroom Starting inventory
Phoenix Down ×4 Classroom Starting inventory
Remedy ×2 Classroom Starting inventory
Tent ×5 Classroom Starting inventory
Quezacotl GF Classroom Classroom desk
Shiva GF Classroom Classroom desk
Geezard 2F Hallway Talk to the man near the railing
Funguar 2F Hallway Talk to the man near the railing
Red Bat 2F Hallway Talk to the man near the railing
Gayla 2F Hallway Talk to the man near the railing
Gesper 2F Hallway Talk to the man near the railing
Fastitocalon-F 2F Hallway Talk to the man near the railing
Caterchipillar 2F Hallway Talk to the man near the railing
Directory Hall Brings you immediately to outer areas
Save Point Hall In plain sight
MiniMog Hall Play the jogger wearing blue
Quistis Cafeteria Play Trepe Groupie #1
Quistis Classroom Play Trepe Groupie #2
Quistis Classroom Play Trepe Groupie #3
Save Point Dormitory Double -
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Guardian Forces: Found in Balamb Garden – 3 shown
Drawn GFs must be acquired from certain bosses using the Draw ability
Name
The name of the Guardian Force's combat skill, used with the GF command
Skill
The element of the Guardian Force's combat skill, if any, used with the GF command; the damage dealt by the skill is affected by the target's vulnerability to that element (damaging skills with no element are non-elemental and always deal normal damage)
Element
The status effect created by the Guardian Force's combat skill; hover over a "Multiple" status row to see the specific status list
Status
The unique abilities that this Guardian Force is able to learn; these abilities cannot be learned by other Guardian Forces or through items
Unique Abilities
Quezacotl Thunder Storm Thunder - T Mag-RF, Mid Mag-RF, Card Mod
Shiva Diamond Dust Ice - Doom, I Mag-RF
Diablos Dark Messenger - - Enc-Half, Enc-None, Time Mag-RF, ST Mag-RF
Monsters: Encountered in Balamb Garden – 25 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
Bite Bug 15+5 1 Flying 1–100 114–2,510 272 46 153 218 4–9 2–9% Ice, Wind
Blobra 40+8 3 - 1–100 246–3,840 8–74 240245 9–153 170181 6–10 0–10% -
Blood Soul 15+5 1 Flying, Undead 1–100 510–6,500 458 7–62 10–119 150183 8–21 0–5% Fire, Holy
Bomb 30+5 1 Flying 1–100 288–5,080 2–91 2–57 1–132 4–105 2–15 0–5% Ice, Wind
Buel 5+1 1 Flying 1–100 43–1,840 143 17 3–227 200212 10–17 04% Wind, Holy
Caterchipillar 28+5 2 - 1–100 172–7,360 10–91 2–71 7–174 18–23 4–11 04% Fire, Ice
Elite Soldier 30+5 2 - 1–100 148–4,940 3–127 36–48 6–123 38–41 6–14 2–10% Poison
Geezard 10+5 1 - 1–100 43–1,840 5–65 47 144 117 311 0–7% -
GIM52A 30+8 3 - 1–100 1,431–19,400 13–140 3–104 5–104 120–132 5–18 0–5% Thunder, Earth, Water
Glacial Eye 15+5 1 Flying 1–100 205–3,200 347 12–45 5–79 100–106 10–14 03% Fire
Granaldo 40+10 5 Flying 1–100 1,314–9,700 2–118 3251 2–188 3213 10–23 017% Wind
Grat 38+10 2 - 1–100 209–5,600 3–118 39 2–110 8–18 8–16 0–5% Fire, Ice
Grendel 80+15 6 - 1–100 2,131–30,000 22226 51–127 52238 121192 10–20 2–9% Earth, Wind, Holy
G-Soldier 20+3 1 - 1–100 45–3,040 373 113 1–75 214 4–11 0–8% Poison
Oilboyle - 10 - 1–100 2,136–15,630 37232 47–200 26–149 76–130 6 0–7% Fire
Paratrooper 30+5 3 - 1–100 607–4,800 11–180 36–48 11–203 45–48 11–19 5–16% Poison
Raldo - 3 - 1–100 111–6,700 272 32–268 2–212 57–248 3047 03% -
SAM08G 30+5 4 - 1–100 747–27,700 9–133 25–50 8–61 15–19 8–13 0–7% Thunder, Poison
T-Rexaur 160+10 10 - 1–100 10,363–76,000 17239 6–18 122 35–39 313 0–5% Ice
Tri-Face 130+40 8 - 1–100 6,027–21,600 16165 41–94 10–253 20–25 5–30 0–5% Fire, Holy
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Items: Found in Balamb Garden – 13 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Potion Medicine 100 gil 50 gil Battle/Menu
X-Potion Medicine 5,000 gil 2,500 gil Battle/Menu
Mega-Potion Medicine 10,000 gil 5,000 gil Battle/Menu
Phoenix Down Medicine 500 gil 250 gil Battle/Menu
Mega Phoenix Medicine 10,000 gil 5,000 gil Battle/Menu
Remedy Medicine 1,000 gil 500 gil Battle/Menu
Gysahl Greens Tool - 5 gil Battle
Tent Tent 1,000 gil 250 gil Menu
Cottage Tent 1,800 gil 450 gil Menu
Magical Lamp Tool - 125 gil Menu
Weapons Mon Apr Magazine 1,000 gil 500 gil Menu
Weapons Mon Jul Magazine 1,000 gil 500 gil Menu
Occult Fan I Magazine 35,000 gil 17,500 gil Menu
Spells: Found in draw points in Balamb Garden – 6 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Blizzard Attack Ice - 18 100 10 4 10 4 8 2% 10% 8 - - Ice 50% - +0
Bio Attack Poison Poison 30 700 24 15 24 15 5 2% 4% 4 Poison 100% - - - +22
Demi Attack - - - 1,600 34 18 36 18 12 3% 14% 10 - - - - +36
Cure Restore - - 18 200 4 15 4 15 3 2% 2% 2 - - - - +0
Full-life Restore - KO - 4,800 20 80 20 85 8 4% 8% 20 - KO 40% - - +38
Esuna Restore - 13 status effects - 500 6 36 12 36 3 1% 3% 10 - 10 statuses 20% - - +16
Cards: Found in Balamb Garden – 15 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Geezard 1 Monster 1 5 4 1 - ×1 Screw Geezard
Funguar 1 Monster 5 3 1 1 - ×1 M-Stone Piece Funguar
Red Bat 1 Monster 6 2 1 1 - ×1 Vampire Fang Red Bat
Gayla 1 Monster 2 4 1 4 Thunder ×1 Mystery Fluid Gayla
Gesper 1 Monster 1 1 5 4 - ×1 Black Hole Gesper
Fastitocalon-F 1 Monster 3 1 5 2 Earth ×5 Water Crystal Fastitocalon-F
Caterchipillar 1 Monster 4 3 2 4 - ×1 Spider Web Caterchipillar
Chubby Chocobo 8 GF 4 9 4 8 - ×1 100× LuvLuv G -
Gilgamesh 8 GF 3 6 7 9 - ×1 10× Holy War -
MiniMog 8 GF 9 2 3 9 - ×1 100× Pet House -
Carbuncle 9 GF 8 4 4 A - ×1 Glow Curtain -
Diablos 9 GF 5 3 A 8 - ×1 100× Black Hole -
Leviathan 9 GF 7 7 A 1 Water ×1 Doc's Code -
Quistis 10 Player 9 2 6 A - ×1 Samantha Soul -
Seifer 10 Player 6 4 9 A - ×1 Diamond Armor -
Shop Goods: Sold in Balamb Garden – 16 shown
The name of the item being sold
Item
The name of the shop where this item is sold
Shop
The cost to buy this item in this shop, if it is available for sale; these values apply if you do not have the Haggle menu ability
Price
The cost to buy this item in this shop if you have the Haggle menu ability and it is available for sale
Haggle
Whether the Familiar menu ability is required to purchase this item from this shop
Required
Potion Man from Garden 100 gil 75 gil -
Hi-Potion Man from Garden 500 gil 375 gil -
Phoenix Down Man from Garden 500 gil 375 gil -
Antidote Man from Garden 100 gil 75 gil -
Eye Drops Man from Garden 100 gil 75 gil -
Soft Man from Garden 100 gil 75 gil -
Echo Screen Man from Garden 100 gil 75 gil -
Holy Water Man from Garden 100 gil 75 gil -
Remedy Man from Garden 1,000 gil 750 gil -
Tent Man from Garden 1,000 gil 750 gil -
Fuel Man from Garden 3,000 gil 2,250 gil -
Normal Ammo Man from Garden 20 gil 15 gil -
Shotgun Ammo Man from Garden 40 gil 30 gil -
G-Potion Man from Garden 200 gil 150 gil -
G-Hi-Potion Man from Garden 600 gil 450 gil Familiar
G-Returner Man from Garden 500 gil 375 gil -