Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 23 1 2 1 4 6 10%
100 1,820 51 56 40 24 19 27%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
100% 100% 100% Immune 100% 200% 100% 100%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
70% 80% 70% Immune 80% 60% 70% 80% 90% 50% 80% 70% 60% 100%
Drawn Spells
LV 1–19 LV 20–29 LV 30+
Thunder
Scan
Thundara
Scan
Drain
Thundaga
Scan
Drain
Dropped Items
LV 1–19 LV 20–29 LV 30+
M-Stone Piece common
M-Stone Piece uncommon
Vampire Fang rare
Vampire Fang very rare
Magic Stone common
Vampire Fang uncommon
Magic Stone ×2 rare
Vampire Fang ×2 very rare
Wizard Stone common
Vampire Fang uncommon
Wizard Stone ×2 rare
Vampire Fang ×2 very rare
Stolen Items
LV 1–19 LV 20–29 LV 30+
Vampire Fang common
Vampire Fang uncommon
Vampire Fang rare
Vampire Fang very rare
Vampire Fang common
Vampire Fang ×2 uncommon
Vampire Fang ×2 rare
Vampire Fang ×2 very rare
Vampire Fang ×2 common
Vampire Fang ×2 uncommon
Vampire Fang ×2 rare
Vampire Fang ×2 very rare
Cards
Drop/Card Mod Card Mod (Rare)
Red Bat X-ATM092
Devour (mouse over for details)
LV 1–19 LV 20–29 LV 30+
Tastes okay Tastes okay Tastes okay
Encounters: With Red Bat – 6 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Fire Cavern - Bomb
Bomb ×2
Bomb ×2, Red Bat ×2
Buel
Red Bat ×2
Red Bat ×2, Bomb, Buel
Deling City Sewer lower area Creeps
Creeps ×2
Creeps ×2, Red Bat ×2
Grand Mantis
Red Bat
Red Bat ×2
Red Bat ×3
Red Bat ×4
Centra Ruins Tower Armadodo, Bomb, Red Bat
Blobra, Bomb
Buel, Forbidden
Forbidden
Red Bat ×2, Forbidden
Ultimecia Castle Wine Cellar Funguar
Funguar ×2, Blitz
Malboro
Red Bat ×4
Ultimecia Castle Stairway hall right of entrance Blood Soul ×2, Forbidden
Creeps ×2, Wendigo
Grendel
Red Bat ×2, Gayla
Ultimecia Castle Prison Cell Armadodo, Cockatrice
Elnoyle
Red Bat ×2
Red Bat ×4
Spells: Drawn from Red Bat – 5 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Thunder Attack Thunder - 18 100 10 4 10 4 8 2% 10% 8 - - Thunder 50% - +0
Thundara Attack Thunder - 24 200 15 8 15 8 12 3% 16% 12 - - Thunder 80% - +16
Thundaga Attack Thunder - 35 1,400 30 16 30 16 14 4% 20% 14 - - Thunder 100% - +33
Scan Indirect - - - 100 5 5 5 5 3 1% 3% 3 - - - - +1
Drain Indirect - Drain 26 400 13 30 20 24 6 2% 5% 4 Drain 100% - - - +18
Items: Dropped or Stolen from Red Bat – 4 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
M-Stone Piece Miscellaneous - 5 gil -
Magic Stone Miscellaneous - 12 gil -
Wizard Stone Miscellaneous - 20 gil -
Vampire Fang Miscellaneous - 50 gil -
Cards: Dropped or Created from Red Bat – 2 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Red Bat 1 Monster 6 2 1 1 - ×1 Vampire Fang Red Bat
X-ATM092 6 Boss 4 3 8 7 - ×2 Turtle Shell Red Bat, SAM08G