Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 43 5 4 1 1 3 0%
100 1,840 65 7 44 17 11 7%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
100% 100% 100% 100% 100% 100% 100% 100%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
70% 80% 70% 80% 80% 60% 70% 100% 90% 50% 80% 70% 60% 100%
Drawn Spells
Dropped Items
LV 1–19 LV 20–29 LV 30+
Screw ×2 common
Screw ×4 uncommon
Healing Water rare
Healing Water very rare
Screw ×4 common
Magic Stone uncommon
Healing Water ×2 rare
Healing Water ×2 very rare
Screw ×6 common
Wizard Stone uncommon
Healing Water ×2 rare
Healing Water ×2 very rare
Stolen Items
LV 1–19 LV 20–29 LV 30+
Screw ×8 common
Screw ×8 uncommon
Screw ×8 rare
Screw ×8 very rare
Screw ×12 common
Screw ×12 uncommon
Screw ×12 rare
Screw ×12 very rare
Screw ×16 common
Screw ×16 uncommon
Screw ×16 rare
Screw ×16 very rare
Cards
Drop/Card Mod Card Mod (Rare)
Geezard -
Devour (mouse over for details)
LV 1–19 LV 20–29 LV 30+
No good Tastes awful Tastes awful
Encounters: With Geezard – 29 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Balamb Garden MD Level upper area Geezard
Geezard ×2
Geezard ×3
Balamb Garden MD level middle area Buel
Geezard
Geezard ×2, Blood Soul
Tri-Face
Dollet Region Atop Cliffs Anacondaur
Geezard ×2, Anacondaur
Dollet Region Near Cliffs Geezard
Geezard ×2, Anacondaur
Dollet Region Plains Geezard
Geezard ×2, Anacondaur
Dollet Mountain paths (during SeeD exam) Anacondaur
Anacondaur ×2
G-Soldier
G-Soldier ×2
G-Soldier ×2, Elite Soldier
G-Soldier ×3
Geezard
Timber Region Atop Cliffs Geezard ×2, Anacondaur
Wendigo
Timber Region Barren Terrain Geezard
Geezard ×2
Timber Region Plains Funguar
Geezard, Thrustaevis
Thrustaevis
Thrustaevis ×2
Timber Region Plains near Cliffs Geezard
Geezard ×3
Timber Forest As Laguna Funguar
Funguar ×2, Geezard
Funguar ×3
Galbadia Region Atop Cliffs near Deling City Geezard ×2
Geezard, Thrustaevis
Galbadia Region Barren Terrain Belhelmel, Blood Soul
Belhelmel, Geezard
Galbadia Region Barren Terrain near Cliffs Blood Soul ×2, Thrustaevis
Geezard, Thrustaevis
Galbadia Region Barren Terrain near Deling City Blood Soul, Geezard, Wendigo
Geezard
Wendigo
Wendigo ×2
Galbadia Region Near Cliffs near Deling City Geezard, Thrustaevis
Thrustaevis
Galbadia Region Plains Funguar
Geezard, Thrustaevis
Thrustaevis
Thrustaevis ×2
Galbadia Region Plains near Cliffs Geezard
Geezard ×3
Galbadia Region Plains near Cliffs near Deling City Funguar ×2
Geezard ×2, Funguar
Geezard ×3
Galbadia Region Plains near Deling City Geezard
Thrustaevis
Thrustaevis ×2
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Spells: Drawn from Geezard – 4 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Thunder Attack Thunder - 18 100 10 4 10 4 8 2% 10% 8 - - Thunder 50% - +0
Thundara Attack Thunder - 24 200 15 8 15 8 12 3% 16% 12 - - Thunder 80% - +16
Cure Restore - - 18 200 4 15 4 15 3 2% 2% 2 - - - - +0
Cura Restore - - 36 500 8 28 8 28 4 2% 3% 3 - - - - +15
Items: Dropped or Stolen from Geezard – 4 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Magic Stone Miscellaneous - 12 gil -
Wizard Stone Miscellaneous - 20 gil -
Healing Water Miscellaneous - 25 gil -
Screw Miscellaneous - 25 gil -
Cards: Dropped or Created from Geezard – 1 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Geezard 1 Monster 1 5 4 1 - ×1 Screw Geezard