Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 842 18 10 2 2 10 0%
100 24,800 138 60 122 84 20 6%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
50% 200% 100% 100% Absorbed 100% 100% 100%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
50% Immune 40% 70% 40% 40% Immune 40% 40% 40% 40% 60% 40% 40%
Drawn Spells
LV 1–19 LV 20–29 LV 30+
Fire
Cure
Fira
Cura
Firaga
Curaga
Bio
Dropped Items
LV 1–19 LV 20–29 LV 30+
M-Stone Piece ×4 common
Venom Fang uncommon
Venom Fang ×2 rare
Dragon Skin ×2 very rare
Venom Fang ×2 common
Venom Fang ×3 uncommon
Venom Fang ×4 rare
Dragon Skin ×2 very rare
Dragon Skin ×4 common
Dragon Skin ×6 uncommon
Dragon Skin ×8 rare
Star Fragment very rare
Stolen Items
LV 1–19 LV 20–29 LV 30+
Venom Fang ×2 common
Venom Fang ×2 uncommon
Venom Fang ×2 rare
Venom Fang ×2 very rare
Venom Fang ×4 common
Venom Fang ×4 uncommon
Venom Fang ×4 rare
Venom Fang ×4 very rare
Venom Fang ×8 common
Venom Fang ×8 uncommon
Venom Fang ×8 rare
Venom Fang ×8 very rare
Cards
Drop/Card Mod Card Mod (Rare)
Anacondaur Mobile Type 8
Devour (mouse over for details)
LV 1–19 LV 20–29 LV 30+
Tastes awful Tastes awful Shouldn't have eaten it
Encounters: With Anacondaur – 12 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Dollet Region Atop Cliffs Anacondaur
Geezard ×2, Anacondaur
Dollet Region Forests Anacondaur, Funguar, Wendigo
Funguar ×3
Dollet Region Near Cliffs Geezard
Geezard ×2, Anacondaur
Dollet Region Plains Geezard
Geezard ×2, Anacondaur
Dollet Mountain paths (during SeeD exam) Anacondaur
Anacondaur ×2
G-Soldier
G-Soldier ×2
G-Soldier ×2, Elite Soldier
G-Soldier ×3
Geezard
Timber Region Atop Cliffs Geezard ×2, Anacondaur
Wendigo
Deep Sea Research Center Destroyed core area Anacondaur, Blood Soul
Anacondaur, Buel
Blood Soul, Bomb, Buel
Bomb, Ruby Dragon
Deep Sea Research Center Intact core area Anacondaur
Anacondaur, Bomb, Buel
Blood Soul ×2, Anacondaur
Ultimecia Castle Entrance hall Anacondaur ×2
Belhelmel, Mesmerize
Blobra
Blobra ×2, Buel
Ultimecia Castle Art gallery balcony Anacondaur, Death Claw
Belhelmel ×2
Glacial Eye ×2, Grendel
T-Rexaur
Ultimecia Castle Right side of waterway Anacondaur, Snow Lion
Caterchipillar, Gayla
Fastitocalon
Grand Mantis
Ultimecia Castle Balcony outside clock tower Anacondaur, Grat
Chimera ×2
Snow Lion
Tri-Face
Spells: Drawn from Anacondaur – 7 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Fire Attack Fire - 18 100 10 4 10 4 8 2% 10% 8 - - Fire 50% - +0
Fira Attack Fire - 24 200 15 8 15 8 12 3% 16% 12 - - Fire 80% - +16
Firaga Attack Fire - 35 1,400 30 16 30 16 14 4% 20% 14 - - Fire 100% - +33
Bio Attack Poison Poison 30 700 24 15 24 15 5 2% 4% 4 Poison 100% - - - +22
Cure Restore - - 18 200 4 15 4 15 3 2% 2% 2 - - - - +0
Cura Restore - - 36 500 8 28 8 28 4 2% 3% 3 - - - - +15
Curaga Restore - - 60 2,200 20 65 20 65 10 4% 10% 10 - - - - +34
Items: Dropped or Stolen from Anacondaur – 4 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Star Fragment GF Medicine - 125 gil Menu
M-Stone Piece Miscellaneous - 5 gil -
Venom Fang Miscellaneous - 75 gil Menu
Dragon Skin Miscellaneous - 75 gil Menu
Cards: Dropped or Created from Anacondaur – 2 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Anacondaur 2 Monster 5 5 1 3 Poison ×1 Venom Fang Anacondaur
Mobile Type 8 7 Boss 8 3 6 7 - ×1 10× Shell Stone Anacondaur, Blue Dragon