Monsters: Which drop Dragon Skin – 4 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The items that may be dropped by this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20
Drop (LV 1–19)
The items that may be dropped by this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Drop (LV 20–29)
The items that may be dropped by this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44
Drop (LV 30+)
Anacondaur 60+10 4 - 1–100 842–24,800 18–138 10–60 2–122 2–84 10–20 0–6% Ice M-Stone Piece ×4, Venom Fang, Venom Fang ×2, Dragon Skin ×2 Venom Fang ×2, Venom Fang ×3, Venom Fang ×4, Dragon Skin ×2 Dragon Skin ×4, Dragon Skin ×6, Dragon Skin ×8, Star Fragment
Blue Dragon 100+20 6 - 1–100 236–41,000 15–166 71132 27225 120–170 5–30 0–6% Ice Dragon Fang ×4, Dragon Skin ×3, Fury Fragment, Fury Fragment ×2 Dragon Fang ×6, Dragon Skin ×6, Fury Fragment ×2, Fury Fragment ×2 Dragon Fang ×8, Dragon Skin ×8, Fury Fragment ×4, Fury Fragment ×6
Grendel 80+15 6 - 1–100 2,131–30,000 22226 51–127 52238 121192 10–20 2–9% Earth, Wind, Holy Dragon Fang, Dragon Fin, Dragon Skin, Dragon Fang ×2 Dragon Fin ×2, Dragon Fang ×2, Fury Fragment, Fury Fragment Dragon Fin ×2, Dragon Fin ×4, Fury Fragment ×2, Fury Fragment ×2
Hexadragon 240+30 8 - 1–100 10,052–40,000 52243 71127 47238 51–120 10–18 0–5% Water Dragon Fang ×2, Red Fang ×2, Dragon Skin ×2, Dragon Skin ×2 Dragon Fang ×6, Red Fang ×3, Inferno Fang ×2, Inferno Fang ×2 Red Fang ×6, Inferno Fang ×4, Star Fragment, Star Fragment ×2
Weapons: Which Require Dragon Skin to Create – 3 shown
Upgraded weapons are improved versions of starting weapons; ultimate weapons are the most powerful versions of each character's weapon
Name
The character that can use this weapon
Character
The bonus to strength provided by this weapon
Str
The base hit rating of this weapon; a character can augment this value through junctioning or by using certain abilities; hit determines the accuracy of the character's physical attacks; a weapon with a hit of 255% cannot miss
Hit
The magazine that, when found, will add this weapon to the junk shop list; note that any weapon you have the components to create is automatically added to the junk shop, even if you do not have the appropriate magazine
Magazine
The cost to perform this weapon upgrade in a junk shop; you must also have the appropriate components to perform an upgrade
Price
The components required to upgrade to this weapon; you must also pay a gil cost to perform the upgrade
Components
Gauntlet Zell 20 101% Weapons Mon Jun 300 gil Fury Fragment, Dragon Skin
Ehrgeiz Zell 25 103% Weapons Mon Aug 600 gil Adamantine, Fury Fragment, Dragon Skin ×4
Red Scorpion Quistis 20 105% Weapons Mon Jun 300 gil Ochu Tentacle ×2, Dragon Skin ×2
Refine Formulas: Consuming Dragon Skin – 2 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Supt Mag-RF Dragon Skin 20× Reflect
GFAbl Med-RF 100× Dragon Skin Glow Curtain