Balamb
Items of Interest: In Balamb – 21 shown
What this point of interest is
Found
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Inn (100 gil) Balamb Hotel Reception desk
Save Point Balamb Hotel Second floor room
Timber Maniacs Balamb Hotel On the table next to the save point (can either get this one or the one at the train platform)
Thunder draw point Town Square Left side of central square
Junk Shop Town Square Building on left side of central square
Balamb Shop Town Square Stand in front of train station
Queen of Cards Town Square Outside the train station (enforces Balamb's rules; she starts here but may leave)
Timber Maniacs (not really) The Dincht's Desk in side room
Car Rental (3,500 gil) Town Square Near town entrance
Zell The Dincht's Play Zell's mom with Zell in the party after becoming a SeeD
Cure draw point Balamb Harbor At the edge of the dock once the assault boat is gone
Timber Maniacs Station Yard Found on the train platform (can either get this one or the one in Balamb Hotel)
Save Point Train Train to Timber
Pet Pals Vol.1 Train Given to you by Zell in the SeeD cabin
Save Point The Dincht's Zell's room
Bed The Dincht's Zell's room, rest to regain HP
Battle: G-Soldier ×2, Raijin Town Square Find the captain outside the hotel
Battle: Fujin, Raijin Balamb Hotel Defeat Raijin
Combat King 002 Balamb Hotel Defeat Fujin & Raijin
Pandemona Town Square Play cards with hotel owner after defeating Fujin & Raijin
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Monsters: Encountered in Balamb – 3 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
G-Soldier 20+3 1 - 1–100 45–3,040 373 113 1–75 214 4–11 0–8% Poison
Fujin - 10 - 1–29 300–8,700 2372 6–20 8–67 121–144 1522 1013% Poison
Raijin - 10 - 1–29 400–11,600 3288 42–91 3–34 18 10–15 2–3% Poison
Items: Found in Balamb – 3 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Combat King 002 Magazine 1,000 gil 500 gil Menu
Combat King 003 Magazine 1,000 gil 500 gil Menu
Pet Pals Vol.1 Magazine 1,000 gil 500 gil Menu
Spells: Found in draw points in Balamb – 2 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Thunder Attack Thunder - 18 100 10 4 10 4 8 2% 10% 8 - - Thunder 50% - +0
Cure Restore - - 18 200 4 15 4 15 3 2% 2% 2 - - - - +0
Cards: Found in Balamb – 2 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Pandemona 9 GF A 7 1 7 Wind ×1 100× Windmill -
Zell 10 Player 8 6 5 A - ×1 Hyper Wrist -
Shop Goods: Sold in Balamb – 16 shown
The name of the item being sold
Item
The name of the shop where this item is sold
Shop
The cost to buy this item in this shop, if it is available for sale; these values apply if you do not have the Haggle menu ability
Price
The cost to buy this item in this shop if you have the Haggle menu ability and it is available for sale
Haggle
Whether the Familiar menu ability is required to purchase this item from this shop
Required
Potion Balamb Shop 100 gil 75 gil -
Hi-Potion Balamb Shop 500 gil 375 gil -
Phoenix Down Balamb Shop 500 gil 375 gil -
Antidote Balamb Shop 100 gil 75 gil -
Eye Drops Balamb Shop 100 gil 75 gil -
Soft Balamb Shop 100 gil 75 gil -
Echo Screen Balamb Shop 100 gil 75 gil -
Holy Water Balamb Shop 100 gil 75 gil -
Remedy Balamb Shop 1,000 gil 750 gil -
Tent Balamb Shop 1,000 gil 750 gil -
Fuel Balamb Shop 3,000 gil 2,250 gil -
Normal Ammo Balamb Shop 20 gil 15 gil -
Shotgun Ammo Balamb Shop 40 gil 30 gil -
G-Potion Balamb Shop 200 gil 150 gil -
G-Hi-Potion Balamb Shop 600 gil 450 gil Familiar
G-Returner Balamb Shop 500 gil 375 gil -