Weapons: Used by Vincent – 13 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Quicksilver 38 110% 10 ⦿ ⦿ ⦿─⦿ ×1 Long - 1,000 gil 500 gil
Shotgun 48 112% 12 ⦿─⦿ ⦿─⦿ ×1 Long - 3,100 gil 1,550 gil
Shortbarrel 51 118% 14 ⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 6,400 gil 3,200 gil
Lariat 64 120% 16 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 12,000 gil 6,000 gil
Winchester 73 120% 18 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 18,000 gil 9,000 gil
Peacemaker 38 118% 8 ⦿ ⦿─⦿ ×2 Long - 3,500 gil 1,750 gil
Buntline 48 124% 18 ⦿─⦿ ⦿─⦿ ×2 Long - 6,800 gil 3,400 gil
Long Barrel R 66 Always Hits 14 ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 13,000 gil 6,500 gil
Silver Rifle 62 120% - - - Long Critical Hit +4% 3,000 gil 1,500 gil
Sniper CR 42 Always Hits 7 ⦿─⦿ ⦿─⦿ ×1 Long - 3,300 gil 1,650 gil
Supershot ST 97 120% 52 ⦾─⦾ ⦾─⦾ ⦾─⦾ - Long - - 1 gil
Outsider 80 120% 48 ⦿ ⦿ ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Long - - 1 gil
Death Penalty 99 115% 34 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Long Damage is multiplied by 5/8 plus Vincent's kills/2,048 - 1 gil