Weapons: Used by Barret – 16 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price
Value
Assault Gun 17 98% 1 ⦿─⦿ ×1 Long - 350 gil 175 gil
Cannon Ball 23 98% 2 ⦿ ⦿─⦿ ×1 Normal - 950 gil 475 gil
Atomic Scissors 32 99% 4 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,400 gil 700 gil
W Machine Gun 30 100% 3 ⦿ ⦿ ⦿ ×2 Long - 2,000 gil 1,000 gil
Heavy Vulcan 39 100% 8 ⦿─⦿ ⦿─⦿ ×1 Long - 2,700 gil 1,350 gil
Rocket Punch 62 110% - - - Normal Critical Hit +4% 3,200 gil 1,600 gil
Drill Arm 37 97% - ⦿ ⦿ ⦿ ⦿ ×2 Normal Critical Hit +3% 3,300 gil 1,650 gil
Enemy Launcher 35 100% 7 ⦿ ⦿ ⦿ ⦿─⦿ ×1 Long - 3,300 gil 1,650 gil
Chainsaw 52 100% 10 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 6,300 gil 3,150 gil
Microlaser 63 101% 13 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 12,000 gil 6,000 gil
Solid Bazooka 61 100% 15 ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 16,000 gil 8,000 gil
A·M Cannon 77 103% 16 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 18,000 gil 9,000 gil
Gatling Gun 14 97% - ⦿ ×1 Long - - -
Pile Banger 90 80% - ⦾─⦾ ⦾─⦾ ⦾─⦾ - Long Critical Hit +3% - 1 gil
Max Ray 97 98% 30 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Long - - 1 gil
Missing Score 98 108% 49 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Long Damage is multiplied by total AP of Materia on Missing Score/160,000 - 1 gil