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Spells: Used by
Chocobo
– 1 shown
Tier two
and
tier three
spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it;
ultimate
spells are especially powerful;
Enemy skills
are learned from monsters;
summon magic
is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description
MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def;
healing
and
MP draining
spells are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in
italics
are based on factors that will change during combat and should be considered very rough estimates;
healing
and
MP drain
are indicated by text color
Typical Damage
Attack%
Type
Target
Reflectable
Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Chocobuckle
Enemy-Skill
Enemy Skill
(once learned)
Non-elemental damage on any one opponent
3
Escapes*
-
100%
Physical
One enemy
No
-
-
Deals damage equal to the number of times the party has escaped battle