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Monster Abilities:
Paralyzed
-Affecting – 11 shown
Basic abilities
are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
abilities are indicated by their text color
Base Damage
Attack%
Type
Target
Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Electro-mag Rod
-
150%×P
100%
Physical
One enemy
Lightning
Add:
Paralyzed
(24%)
-
Paralaser
-
P
30%
Physical
One enemy
Shoot
Add:
Paralyzed
(8%)
-
Needle
1
6.2%×P
10%
Physical
One enemy
-
Add:
Paralyzed
(8%)
-
Death Claw
10
P
100%
Physical
One enemy
Punch
Add:
Paralyzed
(20%)
-
Hell Spear
-
125%×P
100%
Physical
One enemy
Punch
Add:
Paralyzed
(27%)
-
Halt Whip
-
87.5%×P
110%
Physical
One enemy
Punch
Add:
Paralyzed
(27%)
-
Stare Down
5
-
Always Hits
Magic
One enemy
-
Add:
Paralyzed
-
Whip Sting
-
P
95%
Physical
One enemy
-
Add:
Paralyzed
(98%)
-
? Needle
-
-
90%
Magic
One enemy
Hit
Add:
Paralyzed
-
Bone
-
P
100%
Physical
One enemy
Shoot
Add:
Paralyzed
-
Big Swing
-
625%×P
200%
Physical
All enemies
Cut
Add:
Paralyzed
(39%)
-