Final Fantasy
Final Fantasy VII
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy II (Famicom)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VI (SNES)
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Items
Weapons
Armor
Accessories
Materia
Items
Key Items
Battle
Monsters
Monster Abilities
Set Encounters
Encounters
Elements
Status Effects
Characters
Characters
Spells
Limit Breaks
Attributes
Commands
Party Changes
World
Areas
Screens
Items of Interest
Shops
Shop Items
Activities
Fort Condor Battles
Fort Condor Units
Fort Condor Armies
Gold Saucer Prizes
Chocobo Types
Battle Square
Battle Square Rounds
Gamer Corner Guides
Log In
or
Create an Account
Monster Abilities:
Wind
-Elemental – 10 shown
Basic abilities
are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
abilities are indicated by their text color
Base Damage
Attack%
Type
Target
Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Flap
-
P
100%
Physical
All enemies
Wind
-
-
Air Bomber
5
M
115%
Magic
One enemy
Wind
-
-
Blue Impulse
18
62.5%×M
105%
Magic
All enemies
Wind
-
-
Cross Impulse
26
87.5%×M
125%
Magic
All enemies
Wind
-
-
Flying Sickle
8
75%×M
Always Hits
Magic
One enemy
Wind
-
-
Sonic Attack
-
P
Always Hits
Physical
One enemy
Wind
-
-
Great Gale
-
187.5%×P
100%
Physical
All enemies
Wind
-
-
Aero3
50
312.5%×M
100%
Magic
One enemy
Wind
-
-
Tornade Wave
20
125%×M
100%
Magic
One enemy
Wind
-
-
Big Sound
-
125%×P
95%
Physical
One/all enemies
Wind
-
-