Monster Abilities: Wind-Elemental – 10 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Flap - P 100% Physical All enemies Wind - -
Air Bomber 5 M 115% Magic One enemy Wind - -
Blue Impulse 18 62.5%×M 105% Magic All enemies Wind - -
Cross Impulse 26 87.5%×M 125% Magic All enemies Wind - -
Flying Sickle 8 75%×M Always Hits Magic One enemy Wind - -
Sonic Attack - P Always Hits Physical One enemy Wind - -
Great Gale - 187.5%×P 100% Physical All enemies Wind - -
Aero3 50 312.5%×M 100% Magic One enemy Wind - -
Tornade Wave 20 125%×M 100% Magic One enemy Wind - -
Big Sound - 125%×P 95% Physical One/all enemies Wind - -