Monster Abilities: Shoot-Elemental – 77 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Machine Gun - P 100% Physical One enemy Shoot - -
Beam Gun - 112.5%×P 100% Physical One enemy Shoot - -
Laser Cannon - P 100% Physical One enemy Shoot - -
W Machine Gun - 175%×P 100% Physical One enemy Shoot - -
Smoke Shot - 150%×P 75% Physical One enemy Shoot - -
Rifle - P 100% Physical One enemy Shoot - -
Scorpion Tail - 175%×P 95% Physical One enemy Shoot - -
Search Scope - - Always Hits Physical One enemy Shoot - -
Tail Laser - 300%×P 120% Physical All enemies Shoot - -
Rocket Launcher - 150%×P 75% Physical One enemy Shoot - -
Big Bomber - 312.5%×P 100% Physical One enemy Shoot - -
Rear Gun - 125%×P 115% Physical One enemy Shoot - -
Erupt - P 80% Physical One enemy Shoot Add: Darkness (27%) -
Hell Bomber - 150%×P 88% Physical One enemy Shoot - -
Water Gun - 137.5%×P 90% Physical One enemy Shoot - -
Mono Laser - 87.5%×P 110% Physical One enemy Shoot - -
Paralaser - P 30% Physical One enemy Shoot Add: Paralyzed (8%) -
Hand Grenade - 218.8%×P 70% Physical One enemy Shoot - -
Aux Artillery - P 100% Physical One enemy Shoot - -
Hidden Artillery - 125%×P 120% Physical One enemy Shoot - -
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