Limit Breaks: Used by Barret – 7 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Element Status Special
Big Shot 1–1 - Attacks one opponent 325%×P Always Hits One enemy Physical - - -
Mindblow 1–2 Use level 1–1 limit break 9 times Reduces one opponent's MP 100% MP Always Hits One enemy Magic Gravity - Damages MP
Grenade Bomb 2–1 Defeat 80 monsters Attacks all opponents 337.5%×P Always Hits All enemies Physical - - -
Hammerblow 2–2 Use level 2–1 limit break 8 times Blows away one opponent - Always Hits One enemy Physical - Add: Death -
Satellite Beam 3–1 Defeat 160 monsters Attacks all opponents 218.8%×P Always Hits All enemies Physical - - Always critical hits
Ungarmax 3–2 Use level 3–1 limit break 6 times Attacks all opponents 18× 50%×P Always Hits Random enemies Physical - - -
Catastrophe 4–1 Unlock all other limit breaks, use Catastrophe Damages all opponents 10× 125%×P Always Hits Random enemies Physical - - -