Hints |
Note |
Yes |
Mansion, 1f. (Foyer) |
Check the paper on the left side |
Safe Hint |
Note |
Yes |
Mansion, 1f. (Rooms) |
Check the rear of the piano |
Twin Viper |
Item |
No |
Mansion, 1f. (Rooms) |
Open the chest in the upper right room |
Silver M-phone |
Item |
No |
Mansion, 1f. (Rooms) |
Open the chest in the lower right room |
Magic Source |
Item |
No |
Mansion, 2f. (Right Side) |
Open the chest in the top room |
Safe Hint |
Note |
Yes |
Mansion, 2f. (Right Side) |
Check the wall outside the top room (walk left 5, up 9, left 2, and up 6 after checking the chair in the bottom room) |
Enemy Launcher |
Item |
No |
Mansion, 2f. (Left Side) |
Open the chest in the circular room |
Safe Hint |
Note |
Yes |
Mansion, 2f. (Left Side) |
Check the chest in the circular room after opening it |
Safe |
Note |
Yes |
Mansion, 2f. (Left Side) |
In the top room, can be opened with a secret code |
Odin Materia |
Item |
No |
Mansion, 2f. (Left Side) |
Pick up the red orb after opening the safe and defeating Lost Number |
Basement Key |
Item |
No |
Mansion, 2f. (Left Side) |
Check the safe again after opening it |
Destruct Materia |
Item |
No |
Mansion, Basement (Library Hall) |
Pick up the green orb Sephiroth throws at you |
Cutscene |
Note |
No |
Mansion, Basement (Lower Library) |
Enter the library after Cloud rejoins the party in Mideel |