Encounters: With Mono Drive – 9 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 Mono Drives 2 36 6 16 gil Normal Battle Yes ×1 Mono Drives
2 MPs, Mono Drive 2 50 7 28 gil Normal Battle Yes ×1 MPs, Mono Drive
2 Mono Drives, 1st Ray 2–4 48 7 21 gil Normal Battle Yes ×1 Mono Drives, 1st Ray
2 Mono Drives 2 36 6 16 gil Back Attack No ×2 Mono Drives
2 Grunts, 2 Mono Drives 2–7 80 10 46 gil Normal Battle Yes ×1 Grunts, 2 Mono Drives
2 Grunts, 3 Mono Drives 2–7 98 13 54 gil Normal Battle Yes ×1 Grunts, 3 Mono Drives
2 Grunts, Mono Drive 2–7 62 7 38 gil Back Attack No ×2 Grunts, Mono Drive
3 Mono Drives 2 54 9 24 gil Normal Battle Yes ×1 Mono Drives
3 Mono Drives 2 54 9 24 gil Normal Battle Yes ×1 Mono Drives