Encounters: With Guard Hound – 8 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Guard Hound 3 20 2 12 gil Normal Battle Yes ×1 Guard Hound
MP, Guard Hound 2–3 36 4 22 gil Normal Battle Yes ×1 MP, Guard Hound
Guard Hound 3 20 2 12 gil Back Attack No ×2 Guard Hound
Guard Hound 3 20 2 12 gil Normal Battle No ×1 Guard Hound
2 Guard Hounds 3 40 4 24 gil Normal Battle No ×1 Guard Hounds
2 Guard Hounds 3 40 4 24 gil Normal Battle Yes Can't Run Guard Hounds
Guard Hound, MP 2–3 36 4 22 gil Normal Battle Yes ×1 Guard Hound, MP
2 Guard Hounds 3 40 4 24 gil Normal Battle Yes ×1 Guard Hounds