Encounters: With Chocobo – 4 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
3 Capparwires, Chocobo (Poor) 15–19 190 19 310 gil Normal Battle Yes ×1 Capparwires, Chocobo (Poor)
Chocobo (Poor), 2 Capparwires 15–19 130 13 207 gil Normal Battle Yes ×1 Chocobo (Poor), 2 Capparwires
2 Nerosuferoths, Chocobo (Bad) 16–19 116 11 293 gil Normal Battle Yes ×1 Nerosuferoths, Chocobo (Bad)
2 Capparwires, Chocobo (Bad) 15–19 130 13 207 gil Normal Battle Yes ×1 Capparwires, Chocobo (Bad)