Encounters: With Heg – 4 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
4 Hegs 22 1,000 80 960 gil Normal Battle Yes ×1 Hegs
2 Hegs, Sneaky Step 21–22 770 64 810 gil Normal Battle Yes ×1 Hegs, Sneaky Step
5 Hegs 22 1,250 100 1,200 gil Normal Battle Yes ×1 Hegs
Sneaky Step, 3 Hegs 21–22 1,020 84 1,050 gil Normal Battle Yes ×1 Sneaky Step, 3 Hegs