Monster Abilities – 584 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack%
Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Stone Stare 5 - Always Hits Magic One enemy Hidden Add: Slow-numb -
Return - - Always Hits Physical Self - - -
Before Firing - - Always Hits Physical Self - - -
Search - - Always Hits Physical One enemy Shoot - -
Materia-jammer 16 - Always Hits Magic One enemy - Add: Reflect -
Self-destruct - 3/4 HP Always Hits Magic One enemy - - -
L4 Death 20 - Always Hits Magic One/all enemies Shoot Add: Death -
Earthquake 10 37.5%×M Always Hits Magic All enemies Earth - -
Sandstorm - 200%×P Always Hits Physical All enemies Earth Add: Darkness (47%) -
Emperor - 352+M Always Hits Magic One/all allies Restorative - -
World - - Always Hits Magic One enemy - Add: Stop -
Tailbeat - P Always Hits Physical One enemy Hit - -
Flying Sickle 8 75%×M Always Hits Magic One enemy Wind - -
Grand Punch - 150%×M Always Hits Magic One enemy Earth - -
Take Over - - Always Hits Physical One enemy - - -
Advance - - Always Hits Physical Self - - -
Retreat - - Always Hits Physical Self - - -
Stone Strike - - Always Hits Magic One enemy Hidden Add: Petrify -
Move - - Always Hits Physical Self - - -
Howling - 100% HP Always Hits Magic One ally Restorative Remove: Death -
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