Monster Abilities – 584 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type
Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Defense Start - - Always Hits Physical Self - - -
W-Shield Throw - 75%×P 95% Physical One enemy - - -
Shield Throw - 37.5%×P 95% Physical One enemy - - -
Howling - - 95% Physical Self - - -
Bite - 125%×P 95% Physical One enemy - Add: Confusion (47%) -
Crack - 300%×P 90% Physical Self Hit - -
Icicle Drop - 300%×P 90% Physical One enemy Hit - -
Club Sword - 1250%×P 95% Physical One enemy Cut - -
Dive Kick - 125%×P 95% Physical One enemy - - -
Continu-claw - P 184% Physical One enemy Cut - -
Avalanche - 375%×P 95% Physical One/all enemies Ice - -
Scorpion's Tail - P 95% Physical One enemy - Add: Poison (47%) -
Wing Cut - P 95% Physical One enemy Cut - -
Crazy Claw - 6.2%×P 95% Physical One enemy - Add: Berserk (98%) -
Defense Down - - Always Hits Physical Self - - -
Catapult - P 95% Physical One enemy - - -
Huge Tidal Wave 20 125%×P 95% Physical All enemies and allies Water - -
Big Red Clipper - P 95% Physical One enemy - - -
Whip Sting - P 95% Physical One enemy - Add: Paralyzed (98%) -
Autumn Leaves - 125%×P 95% Physical One/all enemies - Add: Darkness (47%) -
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