Monster Abilities – 584 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Ultrasound - 56.2%×M 95% Magic One enemy - Add: Silence -
Uppercut - P 100% Physical One enemy Shoot Add: Confusion -
Fire Roulette - 187.5%×P Always Hits Physical One/all enemies Shoot - -
Knife - - Always Hits Magic One/all enemies Cut Add: Death -
Time Damage - m + 100×h* Always Hits Physical One/all enemies - - Deals damage equal to minutes played + 100×hours played
x - P 100% Physical One/all enemies - - -
Beak - P 100% Physical One enemy Shoot - -
Sham Seal - 218.8%×P 100% Physical One enemy Cut - -
Left Breath 2 - 281.2%×M Always Hits Magic All enemies Lightning - -
Right Breath 2 - 281.2%×M Always Hits Magic All enemies Lightning - -
Fire Shell - 300%×P 90% Physical One enemy Fire - -
Flying Upper - 300%×P 90% Physical One enemy Hit - -
Fury 2 - - 90% Physical Self - - -
Fury - - 90% Physical Self - - -
Bad mouth - 300%×P 90% Physical One enemy Hit Add: Sadness -
Eruption - 312.5%×P 100% Physical All enemies Fire - -
Gush - 187.5%×P 100% Physical One enemy Fire - -
Howling - - 95% Physical Self - - -
Bite - 125%×P 95% Physical One enemy - Add: Confusion (47%) -
Crack - 300%×P 90% Physical Self Hit - -
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