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Monster Abilities – 584 shown
Basic abilities
are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
abilities are indicated by their text color
Base Damage
Attack%
Type
Target
Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Machine Gun
-
P
100%
Physical
One enemy
Shoot
-
-
Tonfa
-
150%×P
85%
Physical
One enemy
Hit
-
-
Bite
-
P
100%
Physical
One enemy
Hit
-
-
Tentacle
-
150%×P
90%
Physical
One enemy
Hit
-
-
Drilldrive
-
P
100%
Physical
One enemy
Punch
-
-
Handclaw
-
P
100%
Physical
One enemy
Punch
-
-
Beam Gun
-
112.5%×P
100%
Physical
One enemy
Shoot
-
-
Laser Cannon
-
P
100%
Physical
One enemy
Shoot
-
-
W Machine Gun
-
175%×P
100%
Physical
One enemy
Shoot
-
-
Smoke Shot
-
150%×P
75%
Physical
One enemy
Shoot
-
-
Rifle
-
P
100%
Physical
One enemy
Shoot
-
-
Scorpion Tail
-
175%×P
95%
Physical
One enemy
Shoot
-
-
Search Scope
-
-
Always Hits
Physical
One enemy
Shoot
-
-
Tail Laser
-
300%×P
120%
Physical
All enemies
Shoot
-
-
Sickle
-
P
100%
Physical
One enemy
Cut
-
-
Silk
-
-
90%
Magic
One enemy
-
Add:
Slow
-
Rocket Launcher
-
150%×P
75%
Physical
One enemy
Shoot
-
-
Claw
-
P
110%
Physical
One enemy
Hit
-
-
Rolling Claw
-
1/8 HP
75%
Magic
One enemy
Hit
-
-
Bodyblow
-
P
95%
Physical
One enemy
Hit
-
-
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