Monster Abilities – 584 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Machine Gun - P 100% Physical One enemy Shoot - -
Tonfa - 150%×P 85% Physical One enemy Hit - -
Bite - P 100% Physical One enemy Hit - -
Tentacle - 150%×P 90% Physical One enemy Hit - -
Drilldrive - P 100% Physical One enemy Punch - -
Handclaw - P 100% Physical One enemy Punch - -
Beam Gun - 112.5%×P 100% Physical One enemy Shoot - -
Laser Cannon - P 100% Physical One enemy Shoot - -
W Machine Gun - 175%×P 100% Physical One enemy Shoot - -
Smoke Shot - 150%×P 75% Physical One enemy Shoot - -
Rifle - P 100% Physical One enemy Shoot - -
Scorpion Tail - 175%×P 95% Physical One enemy Shoot - -
Search Scope - - Always Hits Physical One enemy Shoot - -
Tail Laser - 300%×P 120% Physical All enemies Shoot - -
Sickle - P 100% Physical One enemy Cut - -
Silk - - 90% Magic One enemy - Add: Slow -
Rocket Launcher - 150%×P 75% Physical One enemy Shoot - -
Claw - P 110% Physical One enemy Hit - -
Rolling Claw - 1/8 HP 75% Magic One enemy Hit - -
Bodyblow - P 95% Physical One enemy Hit - -
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