Encounters – 776 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 Submarine Crew 32 1,700 160 1,000 gil Normal Battle No Can't Run Submarine Crew
Lost Number 35 2,000 80 2,000 gil Normal Battle No Can't Run Lost Number
Schizo 43 4,400 240 3,000 gil Normal Battle No Can't Run Schizo(Right), Schizo(Left)
Jenova·DEATH 55 6,000 400 5,000 gil Normal Battle No Can't Run Jenova·DEATH
Gi Nattak 21–29 1,800 170 3,700 gil Normal Battle No Can't Run Soul Fires, Gi Nattak
3 Gi Spectors 23 780 60 450 gil Normal Battle Yes Can't Run Gi Spectors
2 Gi Spectors 23 520 40 300 gil Normal Battle Yes Can't Run Gi Spectors
Stinger 25 290 25 358 gil Normal Battle No Can't Run Stinger
2 Submarine Crew 32 1,700 160 1,000 gil Normal Battle No Can't Run Submarine Crew
Air Buster 15 180 16 150 gil Side Attack No Can't Run Air Buster
3 Special Combatants 9 84 9 120 gil Normal Battle No Can't Run Special Combatants
Submarine Crew 32 850 80 500 gil Normal Battle No Can't Run Submarine Crew
2 Submarine Crew 32 1,700 160 1,000 gil Normal Battle No Can't Run Submarine Crew
3 Submarine Crew 32 2,550 240 1,500 gil Pincer Attack No Can't Run Submarine Crew
2 Underwater MPs 34 1,640 160 1,200 gil Normal Battle No Can't Run Underwater MPs
MP 2 16 2 10 gil Normal Battle Yes Can't Run MP
2 Guard Hounds 3 40 4 24 gil Normal Battle Yes Can't Run Guard Hounds
Carry Armor 45 5,700 425 4,000 gil Normal Battle No Can't Run Carry Armor, Right Arm, Left Arm
Eagle Gun 46 2,000 90 3,800 gil Normal Battle No Can't Run Eagle Gun
2 Attack Squads 34 600 20 840 gil Normal Battle Yes Can't Run Attack Squads
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