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Abilities: Used by
MissileBay
– 2 shown
Monster abilities
cannot normally be used by characters;
character abilities
are learned by specific characters and are covered in this guide under the appropriate section;
spells
are normal spells that characters can learn;
lores
are monster abilities that can be learned by Strago;
esper abilities
are the results of summoning;
dance moves
are used while dancing;
special attacks
are used by some characters in certain circumstances;
item abilities
are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The estimated average amount of damage this ability will deal to a target with 128 Mag.Def when used by this monster; actual damage will vary considerably based on the target's Defense or Mag.Def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability ignores defense; fractional damage estimates are based on the maximum HP of characters of a similar level to the monster
Damage
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Launcher
Magic
All Foes
787
1/2 HP
20
100
Wound
-
-
-
Missile
Magic
One Foe
262
1/4 HP
20
126
Wound
-
Seizure
-