Final Fantasy
Final Fantasy VI (SNES)
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy II (Famicom)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VII
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Walkthrough
Items
Weapons
Armor
Relics
Items
Rare Items
Battle
Monsters
Rages
Encounters
Encounter Groups
Set Encounters
Colosseum
Elements
Statuses
Veldt Tool
Characters
Characters
Attributes
Commands
Levels
Party Changes
World
Areas
Maps
Treasures
Shops
Abilities
Abilities
Spells
Espers
Lores
SwdTechs
Blitzes
Dances
Throw
Tools
Slots
MagiTek Abilities
Gamer Corner Guides
Log In
or
Create an Account
MagiTek Research Facility Specimen Room 2
Sprite (World of Balance)
Area
MagiTek Research Facility
Connections
Passage
,
MagiTek Factory Stairwell
World
Balance
Use
Warp
?
Yes
Treasures
Break Blade
Monsters
Gobbler
,
Rhinox
Average Encounter
LV 19, 1,057 Exp, 666 GP, 1.7 Magic Points
Compare MagiTek Research Facility Specimen Room 2 to other Maps
Treasures: Found in
MagiTek Research Facility Specimen Room 2
– 1 shown
Treasure
Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Break Blade
In chest in hidden area left of bottom left tube
-
Encounter Groups: For
MagiTek Research Facility Specimen Room 2
– 1 shown
Condition
Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
-
2 Rhinoxes
(5/16)
Gobbler
(5/16)
2 Gobblers, Rhinox
(6/16)
1,057
666
1.7
19
Encounters: In
MagiTek Research Facility Specimen Room 2
– 3 shown
World of Ruin encounters
cannot be found in the World of Balance;
unique encounters
are found as set encounters or treasure guardians, but never as a random battle;
legendary dragons
are unique monsters that are found in the World of Ruin;
special bosses
have unique music and immense power; the
final bosses
are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp.
GP
Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
Gobbler
16
438
250
1
19
2
Gobbler
2 Rhinoxes
46
1,184
800
2
19
4
2
Rhinoxes
2 Gobblers, Rhinox
46
1,468
900
2
19
6
2
Gobblers
,
Rhinox
Monsters: Encountered in
MagiTek Research Facility Specimen Room 2
– 2 shown
World of Ruin monsters
cannot be found in the World of Balance;
unique monsters
are found as set encounters or treasure guardians, but never in a random battle;
legendary dragons
are unique monsters that are found in the World of Ruin;
special bosses
have unique music and immense power; the
final bosses
are the last creatures fought in the game
Name
HP
MP
LV
Exp.
GP
Elements
Most monsters have a
special attack
that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack;
HP draining
, and
MP draining
attacks are indicated by their text color
Special Attack Effect
Speed
Stamina
Mag.Pwr
Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Gobbler
470
63
19
438
250
-
Silence
Mute
30
16
8
13
74
-
170
66%
0
120
105%
0
100
Potion
(7/8),
Green Cherry
(1/8)
-
Can't Suplex
Float
Prevent:
Imp
Rhinox
800
35
19
592
400
Absorb HP:
Thunder
BaneStrike
Poison
30
17
10
13
74
-
200
43%
0
100
121%
0
100
Flash
(1/8)
-
Critical Hits if Imp
Safe
Prevent:
Petrify
,
Wound
,
Condemned
Maps: Connected to
MagiTek Research Facility Specimen Room 2
– 2 shown
Area
World of Ruin maps
cannot be found in the World of Balance;
persistent maps
are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point
Recovery Spring
Whether it is possible to use Warp on this map
Warp?
MagiTek Factory
Stairwell
Balance
General, 2 Pipsqueaks
(5/16)
2 Generals
(5/16)
3 Trappers
(6/16)
-
-
-
-
-
-
No
MagiTek Research Facility
Passage
Balance
2 Rhinoxes
(5/16)
Gobbler
(5/16)
2 Gobblers, Rhinox
(6/16)
-
-
-
-
-
-
Yes
Weapons: Found or Sold in
MagiTek Research Facility Specimen Room 2
– 1 shown
Rare weapons
can be stolen from monsters;
unique weapons
are usually found as treasure;
legendary weapons
are dropped by the legendary dragons;
strange weapons
can be won in the colosseum;
ancient weapons
are held by the statues;
ultimate weapons
are the most powerful in the game;
starting weapons
are owned by certain characters but cannot be otherwise found
Name
Type
Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor
Speed
Stamina
Mag.Pwr
Price
Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Sword)
Break Blade
Sword
117
150
Randomly casts "Break"
Break
-
-
-
-
-
-
-
-
6,000 GP
-
-
SwdTech, Runic, 2-hand, Throw
Te
Ed
Ce
MagiTek Factory Stairwell
MagiTek Research Facility Passage
Related
The MagiTek Research Facility
Invading the Empire
Page
6
Fight a series of bosses on your way to find the remaining
Espers
in the
MagiTek Research Facility
.