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Slot
Gogo
can assign this command
Compare Slot to other Commands
Characters: Who can use
Slot
– 2 shown
Hidden characters
will join after special quests in the World of Ruin;
temporary characters
will only join the party for a short time and cannot be re-equipped
Name
The special command that is unique to this character
Command
If a character uses the Fight command while at low HP (less than 1/8 of maximum), they have a 1/16 chance of using this
special attack
instead; each attack can be used only once per battle
Special
The character's starting Vigor score; this does not increase with level but may be permanently increased with esper bonuses
Vigor
The character's starting Speed score; this does not increase with level but may be permanently increased with esper bonuses
Speed
The character's starting Stamina score; this does not increase with level but may be permanently increased with esper bonuses
Stamina
The character's starting Mag.Pwr score; this does not increase with level but may be permanently increased with esper bonuses
Mag.Pwr
The character's base Bat.Pwr score; this is augmented by equipped weapons but cannot be permanently increased
Bat.Pwr
The character's base Defense score; this is augmented by equipped armor and relics but cannot be permanently increased
Defense
The character's base Evade % score; it is shown in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
The character's base Mag.Def score; this is augmented by equipped armor and relics but cannot be permanently increased
Mag.Def
The character's base MBlock% score; this is augmented by equipped armor and relics but cannot be permanently increased; due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The character's base HP score at level 1; this increases with level and may be increased further with esper bonuses
Base HP
The character's base MP score at level 1; this increases with level and may be increased further with esper bonuses
Base MP
The first time a character joins the party in each of the World of Balance and the World of Ruin, their level will be increased to the average party level modified by this number; Terra begins the game at level 3
LV
While running, the character's run value increases by a value in this range at regular intervals; they will successfully run when this value is greater than or equal to the encounter's run difficulty
Run Skill
Setzer
Slot
Red Card
36
32
32
29
18
48
9
26
1
46
9
0
1–4
Gogo
Mimic
X-Meteo
25
30
20
26
13
39
10
25
6
36
12
+2
1–4
Commands: Based on
Slot
– 1 shown
Temporary commands
cannot be used by characters that join the party permanently;
modified commands
replace another command in the command list;
utility commands
are always available and are not shown on the command list
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
attacks are indicated by their text color
Bat.Pwr
The status effects inflicted or removed by this ability
Statuses
GP Rain
Physical
All Foes
-
-
Slots – 7 shown
Advanced combinations
are powerful but the game may sometimes prevent their combination; the
good
and
bad
versions of Joker Doom have opposed effects;
non-combinations
are used when no combination is found
Name
Combination
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
attacks are indicated by their text color
Bat.Pwr
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
The status effects inflicted or removed by this ability
Statuses
Notes
H-Bomb
3 Airships
130
Magic
All Foes
‡
100%
-
-
-
Sun Flare
3 Dragons
92
†
Magic
All Foes
‡
100%
-
-
-
7-Flush
3 Diamonds
84
Magic
All Foes
‡
100%
-
-
-
Chocobop
3 Chocobos
36
†
Magic
All Foes
‡
100%
Float
-
Full damage to all targets
Lagomorph
Any wrong
10
Magic
All Allies
‡
100%
-
Dark
,
Poison
,
Psyche
-
Joker Doom
7-7-Bar
-
Magic
All Allies
‡
100%
-
-
-
Joker Doom
3 7's
-
Magic
All Foes
‡
100%
-
-
-
Control
GP Rain
Related
Cave to the Sealed Gate
Exploring with the Blackjack
Page
3
Make your way through the
Imperial Base
to the entrance to the
Esper World
.
Party Member Mechanics
Page
2
Learn the ins and outs of your the special
Character
Abilities
available to you.