Related
Sprite
HP
200
Gold
500 G
Experience
843
Absorb
8
Evade
21%
Magic Def.
53%
Damage
24–48×2
Hit
108%
Critical Hit Chance
35%
Morale
180 (may run at party level 50+)
Saber Ts are fairly weak by large creature standards, but have a huge 35% critical hit rate that lets them pierce even a FIGHTER's defense fairly often with their two attacks. Their unpredictable damage makes them a significant threat. Fortunately, they are lacking powerful defenses.
The ORB of Earth
Page
2
Lesser Tigers are scary looking, but aren't all that much of a threat. They have a high crit rate, but pretty normal statistics for Monsters around the time you fight them. They are similar to Hyenadons or Ogre Chieftans (though with less defense). They have no tricks, so just slug it out to take them down.
Sprite
HP
30,000
MP
10,000
LV
70
Bat.Pwr
13
(992)
Hit Rate
100
Defense
120
Evade %
0 (not used)
Mag.Def
153
MBlock%
0
Vulnerability: Physical
105%
Magic
80%
Vigor
56–63
Speed
21
Stamina
40
Mag.Pwr
7
Steal
Elixir (7/8)
Can't Control, Can't Scan, Can't Sketch, Can't Suplex
Counter Attacks
Low HP: Doom Tusk
Run Difficulty
Can't Run
Encountered In
Kefka's Tower
Early in the battle, Tiger rarely acts. It will use S. Cross, N. Cross, or Flare Star in the second round of its four-round cycle, and may attack in the fourth, but is otherwise idle. Once you've dealt 18,480 damage to it, it will start using its Abilities on every turn, sometimes adding Doom Tusk to turn a Character into a Zombie on top of that. It has an easily exploitable weakness to Ice.