Related
Sprite
HP
24
Gold
20 G
Experience
84
Absorb
255
Evade
0%
Magic Def.
18%
Morale
124 (may run at party level 22+)
Encountered In
SCUMS have a weak attack that causes Poison, and usually gain surprise. They also have 255 Absorb, meaning anything but a critical hit will deal 1 damage to them. FIR2 will take out a full group, while FIRE or ICE will take out a single SCUM. In truth, SCUMS are more of an obstacle than an enemy. They are not worth wasting valuable Spells on—you're better off simply running away.
Sprite
HP
76
Gold
70 G
Experience
252
Absorb
6
Evade
3%
Magic Def.
28%
Damage
32–64
Hit
93%
Critical Hit Chance
1%
Morale
144 (may run at party level 32+)
Encountered In
OOZES have a powerful attack, but they are easily defeated with a simple physical assault. Their most notable attribute is their rarity.
Sprite
HP
156
Gold
900 G
Experience
1,101
Absorb
255
Evade
12%
Magic Def.
43%
Morale
200
SLIMES are a throwback to the SCUMS you met in the Marsh Cave, in that they are virtually immune to physical attacks. You can break through their Absorb with critical hits, which should be quite common at this stage of the game, but in the groups they appear in are too large for this to be efficient. Hit them with FIR3 or repeated uses of the Mage Staff.
The ORB of Fire
Page
3
Gather loot in the Treasure room of Gurgu Volcano B2 before proceeding further.
The CROWN and the Mystic KEY
Page
3
Delve into the Marsh Cave in search of the CROWN.
After seeing the 255-Defense Green Slimes, you might assume that Gray Oozes are also immune to physical attacks, but this is not the case. In point of fact, Gray Oozes have very low defense, and can be taken down in one or two powerful attacks. And they should be, because they have a powerful attack of their own.