Related
Sprite
HP
240
Gold
879 G
Experience
879
Absorb
12
Evade
24%
Magic Def.
60%
Damage
38–76
Hit
113%
Critical Hit Chance
1%
Family
Giant
Morale
136 (may run at party level 28+)
Sprite
HP
300
Gold
1,506 G
Experience
1,506
Absorb
20
Evade
24%
Magic Def.
68%
Damage
73–146
Hit
125%
Critical Hit Chance
1%
Family
Giant
Morale
200
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
Ice Gigantes are weaker than their Fire cousins in most respects, beating them out only in terms of total HP and Magic Defense. Your best bet is still a strong physical attack. Always take out the Winter Wolves accompanying them first, or they can whittle away your party's HP with their Icestorm attack. Ice Gigantes hit hard, but they only hit one person (and it's usually your heavily armored Warrior). Keep in mind that you can't run from them.
Sprite
Rank
7
HP
2,000
MP
140
Average Drop Value
1,555 gil
Power
120
Attacks
7×95%
(6.7)
Defense
120
Evasion
1×50%
(0.5)
Magic Resistance
4×50%
(2.0)
Abilities
Blizzard 12 (40%), Attack (40%), Boulders 9 (20%)
Monster Family
Giant
Fear
−130% (50% at 7,760 party HP)
Treasures
600 gil (40%), 800 gil (30%), 1,000 gil (10%), Ice Brand (10%), Antarctic Wind (5%), Stop (5%)
The Ice Gigas is a tougher Fire Gigas aligned with the opposite Element. Standard high-Defense, high-HP strategies apply when fighting them.