Related
Type
White Magic
Level
3
Effect
Reduces fire damage by 50%.
Target
All allies
Price
1,500 gil
Sold In
Elfheim
You won't run into any Fire-elemental attacks until you reach Mt. Gulg, with the possible exceptions of Fire2 Spells cast late in the battles against Astos or Lich, but when you do get there you'll be very happy you have NulFire. Resistance not only halves damage, but basically ensures the Spell or Special Attack will miss, dealing only a quarter of its maximum damage overall. And NulFire grants resistance to the entire party with a single casting. A great Spell.
Type
White Magic
Level
4
Effect
Reduces ice damage by 50%.
Target
All allies
Price
4,000 gil
Sold In
Elfheim
The only level 4 white magic Spell that is unquestionably good, NulIce is hardly a Spell you ever want to call the best of its level. It's great against White Dragons and Winter Wolves in the Ice Cavern, and is useful to use against Lich since his first Spell will always be Ice2. Those uses are important, but beyond that you're not likely to be casting NulIce much.
Type
White Magic
Level
7
Effect
Reinforces protection against instant death.
Target
All allies
Price
45,000 gil
Sold In
Onlak
NulMgc purportedly grants resistance to KO Spells, but this description isn't entirely accurate. It does give Death elemental resistance, as well as Earth and Status resistance, but does nothing to stop the Time- or Poison-elemental KO Spells you will run into late in the game. Still, it's the only way to gain resistance to Earth or Status short of a Ribbon or the NulAll Spell, which can be nice. It's of limited use once you've found all three Ribbons, though. It is one of the two level 7 Spells Red Wizards can learn, though, so at least for them it's a no-brainer.
Type
White Magic
Level
8
Effect
Reduces all spell damage by 50%.
Target
One ally
Price
60,000 gil
Sold In
Gaia
NulAll is one of those Spells that sounds far better in description than it is in practice. Sure, it grants resistance to all eight Elements, but so do Ribbons, and you get three of those. Assuming you use them, this Spell can only enhance defense one party member, who may very well be a Knight that already resists the main attack Elements and Poison anyway. On the upside, at least being a single-target Spell doesn't make it any less useful in this case.
Sprite
Type
White Magic
LV
2
Effect
Grants all allies resistance to Lightning
Target
All allies
Sold In
Pravoka (400 G)
All of the A-Spells grant elemental resistances to the entire party; ALIT grants resistance to Lightning. Lightning attacks become common in the Sunken Shrine, but various Monsters such as ASTOS and LICH cast LIT2, and MAGES use LIT3 as early as the Ice Cave. In these cases, ALIT can be a life-saver, reducing Lightning damage by as much as 3/4.
Due to a bug, ALIT will protect you from Status Ailments caused by the attacks of Monsters weak against Lightning. This is an effective use of a level 2 Spell slot against OCHOS or LOBSTERS.
Due to a bug, ALIT will protect you from Status Ailments caused by the attacks of Monsters weak against Lightning. This is an effective use of a level 2 Spell slot against OCHOS or LOBSTERS.
Type
Enhancement
Description
Raise target's lightning resistance.
ATB Cost
2
Role
Synergist
Status Effect
Barthunder
Chapter
7