Related
Dia2 is a nice Spell against Undead, almost as powerful as Fire2. Either Spell will clear out most hordes of Undead quite nicely. The only problem with Dia2, as with all Dia Spells, is that it shares a Spell level with the Cure Spells, so you may not want to cast it too much. Dia2 is usually worth it, though, especially considering the relatively minor healing of Cure2 and Heal1. As with all the Dia Spells, only a White Mage can cast it, though late in the game you will find not one but two Light Axes that let anyone cast Dia2 for free.
Type
White Magic
Level
5
Effect
Inflicts 60-240 damage on undead foes.
Power
120
Hit Rate
96%
Target
All foes
Price
8,000 gil
Sold In
Melmond
Type
White Magic
Level
7
Effect
Inflicts 80-320 damage on undead foes.
Power
160
Hit Rate
107%
Target
All foes
Price
45,000 gil
Sold In
Gaia
Dia4 dishes out a whole lot of damage—just as much as Holy, in fact—but the problem is that there just aren't that many high-HP Undead to use it on. It can be a fun Spell to really put the hurt on Undead, but it's never worth wasting a Spell slot that could be used for Cure4 instead. This is one Dia Spell you can safely pass on.
Sprite
Power
40
Hit %
96%
Type
White Magic
LV
1
Effect
Deals 40-80 non-elemental damage to all Undead foes
Target
All foes
Sold In
Coneria (100 G)
The HARM Spells all do decent significant to all Undead Monsters, and no damage to anyone else. They make up for this limitation by causing a lot of damage—HARM does as much damage as ICE, a level 2 Black Magic Spell, but dealt to multiple targets. HARM's damage is actually non-elemental, which means no Undead is weak to it, but no Undead resists it, either.