Related
HP
72
Gil
22 gil
Experience
93
Size
Small
Damage
14
Hit Rate
1×93%
Critical Hit Chance
1%
Absorb
0
Evade
27%
Magic Defense
23%
Morale
108 (may run if party is level 14 or higher)
Warg Wolves are basically just beefier Wolves, with more HP, Attack, and Evasion, but still no Defense. Their Attack is high enough that it isn't a bad idea to take them out first in mixed groups with normal Wolves, though Werewolves are a higher priority because they can inflict Poison. Just watch out for their Evasion, as they can be hard to consistently hit. It's probably worth burning a Spell like Fire2 if you run into a group of these on the way to town.
HP
68 (regenerates 3 HP/round)
Gil
67 gil
Experience
135
Size
Small
Damage
14
Hit Rate
1×92%
Critical Hit Chance
1%
Absorb
6
Evade
21%
Magic Defense
23%
Morale
120 (may run if party is level 20 or higher)
Monster Family
Magic Beast, Regenerating, Werebeast
Werewolves are similar to Warg Wolves—similar Attack, less HP but more Defense—except for one difference that makes them far more dangerous: their attacks inflict Poison. Early in the game, Poison can be extremely dangerous, or at least expensive to deal with. Werewolves are always your top priority target (though the Hill Gigas they sometimes appear with in the Terra Cavern, at least, are more dangerous).
HP
92
Gil
200 gil
Experience
402
Size
Small
Damage
25
Hit Rate
1×95%
Critical Hit Chance
1%
Absorb
0
Evade
27%
Magic Defense
28%
Morale
200
Attack Probability
75%
Special Attack Probability
25%
Special Attack Sequence
Icestorm
Like other Wolves, Winter Wolves have 0 Defense but a decent Evasion score. They are low on HP and Magic Defense, making Fire2 a fantastic Spell to use against groups of them. Left alone, they can use their moderately powerful Icestorm attack. It's not terrible when used once, but three or four of them can devastate your party.
Sprite
HP
20
Gold
6 G
Experience
24
Absorb
0
Evade
18%
Magic Def.
14%
Damage
8–16
Hit
86%
Critical Hit Chance
1%
Morale
105 (may run at party level 13+)
WOLVES have high evasion for low-level enemies, but few HP and zero Absorb. Most Classes are able to take them down with one reasonably lucky hit as soon as level 1, but expect to miss at least a quarter of the attacks you send their way.