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Temple of Chaos Past B5
Area
Temple of Chaos Past
Other Maps
1F
,
2F
,
3F
,
B1
,
B2
,
B3
,
B4
Compare Temple of Chaos Past B5 to other Maps
Maps: Connected to
Temple of Chaos Past B5
– 1 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the Mystic Key on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from a random encounter here
Avg. Gil
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the sanctuary, if there is one present
Sanctuary
Shops
Temple of Chaos Past B4
1
-
8,698
5,678 gil
-
-
-
Set Encounters: Found in
Temple of Chaos Past B5
– 1 shown
The monsters that can be involved in this encounter;
minibosses
are only found in repeatable set encounters;
bosses
are encountered only one time during the game; the
final boss
must be defeated to complete the game;
superbosses
are the most dangerous monsters in the game
Monsters
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The specifics of where this encounter can be found (note that set encounters other than some boss fights will remain in place once fought, and can be fought multiple times
Notes
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from this encounter
Avg. Gil
Chaos
×1
+0%
No
Boss fight triggered by speaking to the NPC in the central room
-
-
Monsters: Found in
Temple of Chaos Past B5
– 1 shown
Minibosses
are only found in repeatable set encounters;
bosses
are encountered only one time during the game; the
final boss
must be defeated to complete the game;
superbosses
are the most dangerous monsters in the game, but are optional
Name
HP
Gil
The total amount of experience earned for defeating this monster (this is split evently among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The accuracy of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's accuracy, modified by the target's evasion
Acc
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's attack rating to their normal damage (this extra damage ignores defense)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evasion result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only undead monsters are affected by Dia spells; regenerating monsters recover 5% of their maximum hp (rounded down) at the beginning of each round; some weapons gain a +4 bonus to attack and are approximately 20% more likely to hit when used against certain monster families
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
Chaos
4,000
-
0
100
2
183
Paralysis
1%
100
50
100
-
50%
25%
-
-
All elements
Temple of Chaos Past B4
Related
Temple of Fiends Past B5
Sprite
Area
Temple of Fiends Past
(
1F
,
2F
,
3F
,
B1
,
B2
,
B3
,
B4
)
Boss
CHAOS
There is nothing to find on this floor, nor are there any encounters, except the final battle with
CHAOS
.