Techs: Required for Grand Dream – 3 shown
Name Character MP
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
The status effects granted, inflicted, or removed by this tech
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
The amount of TP required to learn this tech; this amount is only counted once the character has learned the previous tech in sequence; Known techs are already available when the character joins your party; Taught techs are gained when the character first meets Spekkio
✩Life 2 Marle 15 - - Single Ally Revive & restore all HP 900
Frog Squash Frog 15 Physical - All Enemies Low HP = greater damage 1,000
Heal Beam Robo 3 - - All Allies Restore allies' HP (Some) 400