Spells – 32 shown
Cleric and wizard spells are exclusive to each of those classes
Name
Key
Whether this is a wizard or cleric spell; each casting class has access to one or both types of spell
Type
The MP required to cast this spell
MP
Effect
In which circumstances this spell can be used
Available
Which status, if any, the use of this spell can remove
Cures
The character types who can Cast this spell; because spellcasting is based on a character's statistics, these denote maximum potential; types marked with a dagger (†) can only Cast this spell if they are of certain races; types marked with an asterisk (*) can Cast this spell unless they are of one particular race; mouseover the type for details
Types
Repond A Wizard 0 May kill each orc, troll, or goblin; can be used once per battle Combat - A, D, L, R, W
Pontori A Cleric 0 May kill all skeletons, ghouls, and zombies; can be used once per battle Combat - C, D, I, P, R
Mittar B Wizard 5 Damage an enemy with a ranged attack Combat - A, D, L, R, W
Appar Unem B Cleric 5 Like Get a chest, but without fear of traps Non-Combat - C, D, I, P, R
Lorum C Wizard 10 Create light like Ignite Anywhere - A, D, L, R, W
Sanctu C Cleric 10 Recover one party member's HP Anywhere - C, D, I, P, R
Dor Acron D Wizard 15 Move to the same location one dungeon level below Dungeon - A, D, L, R, W
Luminae D Cleric 15 Create light like Ignite Anywhere - C, D, I, P, R
Sur Acron E Wizard 20 Move to the same location one dungeon level above Dungeon - A, D, L, R, W
Rec Su E Cleric 20 Move to the same location one dungeon level above Dungeon - C, D, I, P, R
Fulgar F Wizard 25 Damage an enemy more with a ranged attack Combat - A, D, L, R, W
Rec Du F Cleric 25 Move to the same location one dungeon level below Dungeon - C, D, I, P, R
Dag Acron G Wizard 30 Teleport to a random spot in the world Overworld - A*, D, L*, R, W
Lib Rec G Cleric 30 Move to a random spot on the same dungeon level Dungeon - C, D, I*, P*, R
Alcort H Cleric 35 Cures one party member of Poisoned status Anywhere Poisoned C, D, I*, P*, R
Mentar H Wizard 35 Damage an enemy based on Int with a ranged attack Combat - A*, D, L*, R, W
Dag Lorum I Wizard 40 Create light like Ignite, lasts longer Anywhere - A, D, L, W
Sequitu I Cleric 40 Return to the dungeon entrance Dungeon - C, D, I, P
Fal Divi J Wizard 45 Cast a cleric spell (requires separate MP for that spell) Anywhere - A, D, L, W
Sominae J Cleric 45 Create light like Ignite, lasts longer Anywhere - C, D, I, P
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