Spells – 32 shown
Cleric and wizard spells are exclusive to each of those classes
Name
Key
Whether this is a wizard or cleric spell; each casting class has access to one or both types of spell
Type
The MP required to cast this spell
MP
Effect
In which circumstances this spell can be used
Available
Which status, if any, the use of this spell can remove
Cures
The character types who can Cast this spell; because spellcasting is based on a character's statistics, these denote maximum potential; types marked with a dagger (†) can only Cast this spell if they are of certain races; types marked with an asterisk (*) can Cast this spell unless they are of one particular race; mouseover the type for details
Types
Anju Sermani P Cleric 75 Cures Ashes status, costs caster 5 Wis Non-Combat Ashes C*
Surmandum N Cleric 65 Cures Dead status, but may causes Ashes instead Non-Combat Dead C*
Alcort H Cleric 35 Cures one party member of Poisoned status Anywhere Poisoned C, P*, I*, D, R
Pontori A Cleric 0 May kill all skeletons, ghouls, and zombies; can be used once per battle Combat - C, P, I, D, R
Zxkuqyb O Cleric 70 Attempts to kill each foe Combat - C*
Excuun M Cleric 60 Attempts to kill an enemy with a ranged attack Combat - C*
Vieda L Cleric 55 View map like Peer Non-Combat - C*
Sanctu Mani K Cleric 50 Recover more of one party member's HP Anywhere - C
Sominae J Cleric 45 Create light like Ignite, lasts longer Anywhere - C, P, I, D
Sequitu I Cleric 40 Return to the dungeon entrance Dungeon - C, P, I, D
Lib Rec G Cleric 30 Move to a random spot on the same dungeon level Dungeon - C, P*, I*, D, R
Rec Du F Cleric 25 Move to the same location one dungeon level below Dungeon - C, P, I, D, R
Rec Su E Cleric 20 Move to the same location one dungeon level above Dungeon - C, P, I, D, R
Luminae D Cleric 15 Create light like Ignite Anywhere - C, P, I, D, R
Sanctu C Cleric 10 Recover one party member's HP Anywhere - C, P, I, D, R
Appar Unem B Cleric 5 Like Get a chest, but without fear of traps Non-Combat - C, P, I, D, R
Repond A Wizard 0 May kill each orc, troll, or goblin; can be used once per battle Combat - W, L, D, A, R
(no name) P Wizard 75 Attempts to kill each foe Combat - W*
Necorp O Wizard 70 Damage all enemies more Combat - W*
Dag Mentar N Wizard 65 Damage all enemies based on Int Combat - W*
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