Weapons – 144 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Mistilteinn Vanille Ally KO: Power Surge 5–65 11–131 Low HP: Power Surge 11,000 gil
5,500 gil
5 1,200+225/lv 20 66,750 Erinye's Cane Lv.16 Scarletite 12
Erinye's Cane Vanille Ally KO: Power Surge II 67–167 135–335 Low HP: Power Surge -
22,175 gil
8 2,600+232/lv 40 284,960 Nirvana Lv.33 Trapezohedron 12
Nirvana Vanille Ally KO: Power Surge II 135–403 271–807 - -
74,625 gil
11 3,740+308/lv 99 1,864,368 - - 12
Axis Blade Lightning Attack: ATB Charge 8–48 8–48 ATB Rate 15,000 gil
7,500 gil
5 1,200+225/lv 20 66,750 Enkindler Lv.13 Adamantite 7
Enkindler Lightning Attack: ATB Charge II 49–133 49–133 ATB Rate -
27,468 gil
9 3,600+261/lv 40 347,580 Omega Weapon Lv.39 Trapezohedron 11
Omega Weapon Lightning Attack: ATB Charge II 132–315 132–315 - -
93,025 gil
11 3,300+297/lv 99 1,767,447 - - 11
Spica Defenders Sazh Augment Maintenance 6–46 15–95 Buff Duration 14,500 gil
7,250 gil
5 1,200+225/lv 20 66,750 Sirius Sidearms Lv.16 Scarletite 8
Total Eclipses Sazh Augment Maintenance II 251–713 317–911 - -
84,137 gil
11 2,640+363/lv 99 2,022,273 - - 11
Sirius Sidearms Sazh Augment Maintenance II 65–140 95–220 Buff Duration -
26,725 gil
8 2,600+232/lv 40 284,960 Total Eclipses Lv.34 Trapezohedron 9
Antares Deluxes Sazh Chain Bonus Boost 12–92 18–98 ATB Rate 22,000 gil
11,000 gil
4 800+116/lv 20 38,040 Fomalhaut Elites Lv.15 Uraninite 12
Fomalhaut Elites Sazh Chain Bonus Boost II 86–216 92–222 ATB Rate -
32,730 gil
6 1,500+168/lv 40 191,040 Total Eclipses Lv.27 Trapezohedron 12
Total Eclipses Sazh Chain Bonus Boost II 172–610 178–616 - -
90,350 gil
11 2,640+363/lv 99 2,022,273 - - 12
Rebel Heart Snow Critical: Power Surge 5–65 10–70 Low HP: Power Surge 11,000 gil
5,500 gil
4 800+116/lv 20 38,040 Warrior's Emblem Lv.15 Uraninite 12
Save the Queen Snow Critical: Power Surge II 170–602 179–611 - -
66,875 gil
11 3,333+286/lv 99 1,717,353 - - 12
Warrior's Emblem Snow Critical: Power Surge II 92–248 101–257 Low HP: Power Surge -
18,430 gil
6 1,500+168/lv 40 191,040 Save the Queen Lv.28 Trapezohedron 12
Airwing Hope Critical: Shield 18–98 12–72 Low HP: Power Surge 10,000 gil
5,000 gil
4 400+76/lv 20 22,440 Skycutter Lv.10 Uraninite 1
Skycutter Hope Critical: Shield II 76–231 81–205 Low HP: Power Surge -
15,655 gil
6 1,500+168/lv 40 191,040 Nue Lv.28 Trapezohedron 7
Nue Hope Critical: Shield II 166–526 153–441 - -
70,010 gil
11 3,850+242/lv 99 1,555,092 - - 11
Vidofnir Hope Defense Maintenance 6–46 14–134 Buff Duration 16,900 gil
8,450 gil
5 1,200+225/lv 20 66,750 Hresvelgr Lv.16 Scarletite 7
Hresvelgr Hope Defense Maintenance II 53–128 125–300 Buff Duration -
29,845 gil
8 2,600+232/lv 40 284,960 Nue Lv.36 Trapezohedron 9
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